groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

captain_marvel: (14)

carol danvers | marvel cinematic universe

[personal profile] captain_marvel 2023-12-02 01:04 am (UTC)(link)
PLAYER NAME: Emily
CONTACT: [plurk.com profile] iluvroadrunner6

CHARACTER: Carol Danvers | Captain Marvel, Princess of Alanda
CANON: Marvel Cinematic Universe
CANON POINT: The end of The Marvels, after restarting Hala’s sun.

BACKGROUND: Here!

PERSONALITY:
Carol Danvers is a two-ton bulldozer in a five-pound bag. It’s the thing most first notice about her, for two reasons. One, her powers often allow her to just plow through obstacles up to and including the massive Kree War ship, and two, she’s an efficient person. She’s very good at seeing the quickest way to get from point A to point B, and isn’t always the best at seeing all the angles. There’s also a healthy sense of stubbornness born of being a woman trying to break into a man’s field (the Air Force) in the early nineties where many people tried to tell her what she could or couldn’t do—a trend that persisted when her memories were wiped and she was taken captive (unwittingly) by the Kree. Carol doesn’t like when she’s told what to do if it’s not a course of action she agrees with, and it makes her just want to punch that person in the face and prove to her she can while still being herself. This can cause a lot of unintentional collateral damage, especially when she’s been told repeatedly what to do, and she doesn’t agree.

Most of the universe sees her as a bit of a wrecking ball as a result, and sometimes that can be true. Carol is very much a punch first, ask questions later kind of person—again, using that path from A to B—and it’s resulted in some disastrous choices. For example, when the Kree were being led into a civil war by the Supreme Intelligence (their AI overlord), Carol took it upon herself to take the AI out of the equation. Once she did, however, the Kree Civil War only escalated, leading to the destruction of most of their resources, and earning Carol the title of “The Annihilator.”

Carol has a lot of guilt about how the dominoes fell on that mission, and it resulted in her not returning to Earth until the war for the Infinity Stones. She didn’t want the people who looked up to her to see her the same way, so she busied herself with trying to right the wrongs of the rest of the universe. Most places remember her kindly, especially when she has taken the path of least destruction. While we don’t know the situation around Alanda, she entered a political marriage of convenience to “do the Prince a favor,” rather than smashing whatever problem it was with her fists. She also has been doing her best to find the Skrulls somewhere to live and be safe for the past quarter of a century, even if that has been to minimal success. She also restarted Hala’s sun, and still followed through on her word even when Dar-been didn’t hold up her end of the bargain.

She still is trying to recover all the memories she lost in the aftermath of the engine explosion that gave her powers and/or that the Kree took from her. This has left her with disjointed impressions of her life, but she’s also doing her best to build herself a new one. She is often a party of one (or two, if you count her flerken, Goose), but when she does can be on a team, especially with those she cares about, she takes to it more naturally than most would think. She strategized easily with the Avengers when trying to take out Thanos, and when her powers became entangled with Monica and Kamala, they spent a great deal of time trying to figure out the limitations of their entangled powers and were successful in saving the world, even if it meant losing Monica to another universe.

Carol, a bit of a pessimist when it comes to loss, has lost Monica twice and isn’t confident that she will get her back again, but aside from making sure Kamala doesn’t get killed by undead, trying to determine if this is where Monica has landed will be her main thrust forward once she arrives in game. Obviously it will be sidestepped by plot, but those two things will be what keeps her from trying to punch her way off the planet and get back to where she belongs.


SAMPLE: Thread 1 | Thread 2

NOTES:
Per our previous conversation, Carol will arrive with her friend Goose, a flerken which is a tentacle creature disguised as a cat. Whatever limitations put on her I am game for. Please let me know if eating undead NPCs to protect her humans will give her indigestion.

Also in terms of Carol’s powers: Carol is the child of an infinity stone meaning she was exposed to the radiation of the Tesseract, her body absorbed it, and as a result, she got powers. She generates photon blasts from her hands that can do massive amounts of damage to any property or person in the area. She’s been shown to generate enough energy to restart a sun and still be fine. With these powers comes a certain degree of invulnerability as she’s been shown to have fallen from very, very great heights and taken minimal if any damage, never mind … literally flying through entire ships as a means of destroying them and not slowing down at all. She has also shown some degree of enhanced strength. I’m going to assume that Carol can’t fly out into space though she sure will try, so whatever limitations you want to put there, I’m game for as well.
captain_marvel: (10)

[personal profile] captain_marvel 2023-12-05 10:29 pm (UTC)(link)
Apologies! I looked at the last tags instead of the first ones.

Carol has been looking up her entire life.

Every time someone told her she couldn’t do something, she strives to prove them wrong. Each time she hears no, it’s another hurdle she’s going to have to cross in order to get to where she really wants to go. Every time the sky stretches out ahead of her, she can’t help but reach for it. Climb higher, reach further, do the things she’s told she can’t.

And each time she succeeds, she makes them eat their words about how wrong they were about her. She’s a girl who runs on spite and determination, after all.

The first time she sits in a cockpit, feeling the g-forces lift her up and away, she thinks this must be what freedom feels like. This must be how she can finally feel like she’s made it to the top of the mountain, and no one can pull her back down again.

But that turns out not to be true freedom, not really. It’s hard to be free when the means of that freedom belong to the U.S. Government.

She goes from the Air Force to the Kree, forgetting who she is and getting trapped in another system that only wishes to control her. She finally breaks free and shoots into the stars on her own, with no restrictions, and realizes that this is the freedom she always wanted. The rush of air around her, the clear blue sky rising to meet her: this is the mountain’s summit.

She wakes up after relighting Hala's sun, however, and for the first time in a long time sees a sky she doesn't recognize. It's not a new experience - she saw many unfamiliar skies as she explored the universe for a quarter of a century. But it's been a long time since one was truly new.

Did she burn too hot, trying to do something she isn't sure she could do in the first place? Did she tear a hole into another universe, like Dar-been did? She could have told Monica that this all was a mistake.

There's a soft, tentative meow at her shoulder, and she glances down with a frown to see Goose sitting there next to her. Her feline companion was not there when she closed her eyes, so something weird is definitely going on. She pushes up to her feet, holding out an arm so that Goose can climb up on her shoulder.

"C'mon, Goose. Let's go see if we can find some people."

Hopefully the people are friendly ones. If not, well. Carol is pretty sure she can handle it.