groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote 2022-07-31 12:10 am (UTC)

ACCEPTED


Thank you for your application!

ADMIN

  • When you have a second, have a last read through the game rules and comment to the TAKEN LIST.

  • Join [community profile] eastbound, [community profile] lostcompass, [community profile] westwhere. Feel free to make an OOC intro post on [community profile] lostcompass, if you want, or wait for the intro/CR meme due up on 31 July!

  • All game-relevant updates Iwill be posted on [community profile] lostcompass, but you can also consider following [plurk.com profile] eastbound. There is an informal optional game discord server — you’ll get a private message with an invite, once you comment to the Taken List.

  • Like it says on the application page tin — you can have a maximum of three characters in the game, and you can invite one new person in per month or cycle.

  • If you’re not already served on that front, we have some custom codes to help you set up a character inbox or permissions post. Both are entirely optional, and feel free to customise at will!

  • Your character is exempted from activity requirements in August.


  • NOTES

  • You’re good on the abilities end, with the opt-in caveat for her telepathic abilities — no worries!

  • She can retain the screwdriver, but since that’s a pretty formidable-seeming item, it may have to be nerfed down to a basic utility tool — or you can ask if it can do whatever it is you’d like it to perform on a case-by-case basis, as you suggested. Either scenario works.

  • Your character receives one of the shiny new Arc IV pocket watch communicators, allowing written, video and audio interaction. It contains an inevitable clock portion, whose beat seems to get louder as time ticks towards 6:00 and 18:00. A sharp, tinny alarm rings at these times.

    River’s pre-assigned username is choo choo train.


  • INTRO

    There’re two options on the table — have a think over the next day and answer here which one you’d rather.

    i. Wake up at sea

    This is the lighter plot option: your character would be one of the many rescued from the grips of the dark and magically perturbed Crossing Seas after a stretch of time in the stranding region. We can give River a few puzzle clue observations or aftermath symptoms, and she can be dragged aboard with the rest of the crew.

    PROS: River immediately joining the rest of the pre-existing character squad and can interact both physically and by network.

    CONS: less active plot than option 2, more of a slow-burn approach.


    ii. Serthica

    River is recruited by the Merchant and sent with other newcomers in the Mouse House — the impoverished outskirts of Arc IV location, Serthica. Here, the small group will have to work together on a few quests to smuggle the remaining party — which comes later by sea — into Serthica.

    Note: we’ll need at least three of the newly accepted characters to pick this, or else we can’t run it — you’d have too small of a gang to run with and get bored. If Serthica is chosen, you will get a setup and quests write-up for newcomers on 1 August, giving you about nine days to play things out.

    PROS: hit the ground running, play a pretty significant role in how the party sets up in Arc IV.

    CONS: River can contact the party members at sea via network and inboxes, but she won’t meet physically until the seaborne travellers also join Serthica ( this will be around 11 August ). River would get a list of the names of the people coming by sea, if that helps.


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