PLAYER NAME: Kerry CONTACT:skittys HOW DID YOU HEAR ABOUT THE GAME?: from Sam! ( Alina Starkhov & Wicked Thistle )
CHARACTER: Moiraine Damodred CANON: The Wheel of Time [ tv adaptation: 2021 ] CANON POINT: 104 The Dragon Reborn [ nov 26, 2021 ]
I know it's a couple of day shy of the 30 day mark but I was hoping to just use the first scene of Moiraine's where she is healed so she doesn't die on entry? Timeline-wise it happens on the same day as the previous episode (picks up right where 103 ends). If not, I'm happy to use the previous episode and figure out something else to keep her alive/get her healing.
CHANNELING. Some that are able to channel are said to be born with the spark, others need instruction to be able to even access their power. The One Power stems from the True Source and once someone has touched it they are forever changed, able to do incredible things though at a great price. Moiraine was one of those who was born with the spark, training helping her to become an incredibly skilled and powerful channeler. To channel you draw on weaves, calling on the various elements in specific sequences to pull the power into what you need. Moiraine's channelling allows her to heal wounds, move objects, conjure elements (cloud dancing), create barriers etc. The more that Moiraine channels the more drained she becomes, with larger feats taking more from her. Channelers are also able to combine their power to create something stronger. [1] [2] [3] [4] [5]
AES SEDAI. As an Aes Sedai, a trained channeler, Moiraine chose the Blue Ajah when she was raised to the shawl -- a division that concerns itself with justice and noble causes, having the largest eyes-and-ears network. Blues are secret collectors, intelligence gatherers and know far more about you than you would ever wish. Aes Sedai are also known to have an 'ageless' look to them, something that comes from their ability to channel as opposed to being Aes Sedai. They are able to live for hundreds of years, shown only in the white of their hair, their expression ever-youthful. Channellers are also protected from illness, a natural immunity, with other Aes Sedai able to heal injuries or other ailments (such as poisoning) if needed.
CONCENTRATION. Unrelated to Moiraine's ability to channel is how she is able to use her focus and breathing, something that all Aes Sedai are taught. With a focused mind and breathing, Moiraine is able to not feel the surrounding temperature, no matter whether it is incredibly hot or cold. Though this breathing doesn't prevent them from external effects (such as frostbite) it allows an Aes Sedai to move through a blizzard without feeling the cold. Though new Aes Sedai can easily lose their focus and feel the temperature effects again, it would take a more skilled Aes Sedai more to lose focus as she is more practised in the 'trick'.
OATH-BOUND. Whilst this isn't a power as such, all Aes Sedai swear three oaths, ones that they are incapable of breaking. These oaths are [1] to speak no word that is not true, [2] to make no weapon with which one man may kill another, [3] never to use the one power as a weapon except against darkfiends or shadowspawn, or in the last extreme defence of her life, the life of her Warder or another Aes Sedai.
WARDER BOND. Should an Aes Sedai choose to bond a Warder, the sword to their magic, a weave that is only learned after an Accepted earns the shawl, several things come from this: both the Aes Sedai and the Warder are able to draw strength from the other when in battle, are able to feel the other's emotions or pain and can sense the other's presence or general location if they are separated. If an Aes Sedai dies, something rare before their Warder, the Warder rarely survives, it thought that they are consumed by the emotion and feeling of their Aes Sedai dying, feeling the death over. Should a Warder die, the pain is easier on the Aes Sedai who do survive, though they often choose not to bond another Warder. An Aes Sedai and a Warder are said to have the closest bond and relationship that any two can have, even above marriage. An Aes Sedai is able to conceal her bond with her Warder, preventing them from feeling each other or their locations, taken by the Warder as them being unable to protect their Aes Sedai since they cannot feel them.
NOTE. The One Power and anything channelled is usually only able to be seen by those that can also channel, the white glow of energy that fills and surrounds a channeler as they touch the power. However, for rp related reasons (and confusion!) if Moiraine channels anyone that possesses some form of power (supernatural, magic etc) will be able to see that energy around her as she weaves.
PERSONALITY:
LOYAL. Moiraine is loyal to her Aes Sedai sisters, the Amyrlin Seat and her Warder, though not necessarily in that order. Though Moiraine has taken oaths regarding how she is to act in the world as an Aes Sedai, her position and relationship with each of these people is important to her, even if the person in question is not someone most favourable to her. Moiraine's Aes Sedai sisters are people that she can turn to if she needs them, both from her own Ajah and from the others, alliances forged not only through history but from her own personal friendships. Although Reds and Blues have unpleasant history, their shared loyalty as Aes Sedai ensures that they work together on a task when it is needed. Moiraine's loyalty to the Amyrlin Seat, the leader of the Aes Sedai means that she follows her orders unquestionably, answering to them when called to, accepting their judgement for her actions and those of her sisters. Her loyalty to her Warder means that Moiraine is always there should he need her, that she doesn't keep secrets from him and that he can trust her just as she trusts and depends on him. With each of these people Moiraine has an unshakeable bond, something forged through both years, respect and her own integrity. Outside of the Aes Sedai, Moiraine does show loyalty to others but that is only situational. The potential Dragons that Moiraine travels with are given a sliver of her loyalty, enough to ensure that her promise to protect them is true but not enough that she tells them the full truth of her mission.
CARING. Caring is not something that is immediately apparent in Moiraine, a woman shrouded in secrets and mystery, someone that initially comes off as someone you don't want to trust. Some of that comes from the fact that Moiraine is Aes Sedai, a group of women that people know little about, rumours suggesting they are Dark followers themselves or should not be trusted, but when you see Moiraine for who she really is you begin to learn that isn't true even without her admitting it. When the Dark One's army comes to the Two Rivers it could be easy for Moiraine to leave even though what she seeks is there but instead she waits, fighting the army with just her Warder's aide, saving whoever she can at cost to herself. Moiraine continues this further, protecting the group that she travels with to the best of her ability, trying to boost spirits where she can, to train and hone their abilities even if some of it is for slightly selfish reasons. But Moiraine makes a promise to them to keep them safe and (bound by her oaths) it is one that she keeps -- protecting them from harm, saving their lives and hiding them from others that would try to use them or kill them.
A better example of Moiraine's care is something that comes more privately. Lan is Moiraine's closest advisor and companion, someone that when they're alone she lets her guard down, something she doesn't need to do due to their bond but does anyway. Each of their troubles and worries is shared, Moiraine not allowing Lan to take the burden of something by himself, sharing in his mistakes by their shared mission but also their friendship. When another Warder, one of Lan's friends dies she comforts him, sharing not only in a ritual but providing words and support for him to help him through his grief.
STUBBORN. Moiraine is ridiculously stubborn, enough that even when her Warder warns her that something is a bad idea if it's something she's determined about she'll ignore his recommendation. One example is in trying to protect the Two Rivers, to protect the five potential Dragons within the village. Though the Trolloc army was overwhelming them, Moiraine already having expended a great deal of power and then injured from the fight she refused to give in, determined to fight them back despite what the cost could be. Luckily she (and the five) survived though the same couldn't be said for all of the buildings in the village.
This isn't the only example where Moiraine has pushed herself past sense. When they meet with other Aes Sedai and Moiraine is healed she immediately puts herself into potential danger, offering herself to help her sisters even though she is still recovering from her injury and regaining her strength. In the face of danger, Moiraine will yell back at it and see her mission through, to protect someone she will give everything that she has and to keep a promise Moiraine will get as close to lying as an Aes Sedai is able to, hiding the truth even if it puts herself and others in a difficult position. She has a huge reputation for taking risks and being stubborn, commented on by other Aes Sedai and even the Amyrlin Seat, something she's admonished for more than once. And it doesn't stop her.
Another example of Moiraine's stubbornness is her desire to control her own life. Though she was born a noble, to a house that had held the throne of Cairhien, her family were not seen particularly favourably due to her uncles' actions. As a novice and Accepted in the White Tower it gave Moiraine the ability to distance herself from her family, her origins having no impact on her life or training on her path to becoming Aes Sedai. Until her uncles died. With no ruler of Cairhien people started looking to Moiraine, something she really didn't want and couldn't see a way out of, not if they selected to put her on the throne. It led to Moiraine taking control of her own destiny by running away, breaking the orders of the new Amyrlin Seat in order to escape what they wanted, planning only to return once someone else had been elected ruler instead.
INTENSE. As well as being stubborn, Moiraine has a fierce intensity that burns within her. During her youth she was known for having a fiery temper, something that hindered her ability to channel at times as you needed a calm mind, anger not only preventing channelling but being something that was incredibly distracting. Moiraine can be quick to react, something that she had to learn to reign in through her years of training in order to be able to succeed as an Aes Sedai -- she had to learn to use words rather than her power in order to give her oaths as Aes Sedai not only protect the world from the power but from themselves. That said, Moiraine's temper does help her be quick to react when she needs to be, to see danger and respond to it, or to drive her stubbornness when she cannot let herself quit a situation.
In her words, Moiraine can be incredibly blunt, deadly with her knowledge of others and the secrets she holds and willing to use them to not only make a point but to give herself the upper hand. When other Aes Sedai attempt to threaten her to unsteady her position Moiraine will show them something worse, pulling out a secret that would be even more devastating to be revealed. Aside from her secrets, and partly through her inability to lie, Moiraine will say things as she sees them unless she is specifically trying to hide something. Part of this is because she is a mentor, has taught novices in the White Tower and still does, part of it is because it has always been her way, knowing from her upbringing how to tactfully play the Game, to use words to strengthen your position over others or to hide what you don't want to be known. It helps make Moiraine not only formidable with the One Power but in a conversation.
DEMANDING. Moiraine speaks with authority, something that she was taught as a girl being a noble lady (no one ever questions those requests) and regained after taking the shawl and becoming Aes Sedai. As a novice or Accepted, Moiraine had to curb her natural impulses to demand or make requests of the Sisters which were out of turn, now as a Sister herself, Moiraine freely makes those demands, simply expecting people to follow. People that come across her that she makes such requests of have before commented that she's not someone that's used to hearing no very often, something she does confirm and admit to. Moiraine makes her requests and gives orders expecting them to be followed even when she provides little context or information surrounding them, simply expecting the tone of her voice and her position as an Aes Sedai to carry the weight that no one will question her. And usually, it does work.
moiraine damodred ► wheel of time
CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: from Sam! ( Alina Starkhov & Wicked Thistle )
CHARACTER: Moiraine Damodred
CANON: The Wheel of Time [ tv adaptation: 2021 ]
CANON POINT: 104 The Dragon Reborn [ nov 26, 2021 ]
BACKGROUND: link [ + additional novelization background ]
ABILITIES | POWERS:
PERSONALITY:
SAMPLE: a link
INVENTORY:
NOTES: None!
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot-heavy could be fun!