ABILITIES | POWERS: Akira is a young man of two faces: on one hand, he is a simple student going about his day to day life. In that sense, he is studious, quiet, and apparently without any special abilities to speak of. Joker, on the other hand, has a whole bag of tricks to reach for.
Persona User: Akira has the ability to summon what are known as "personas", which are beings that represent different parts of him. As a persona user, he is able to summon these entities to act in his defense against attacks. Akira is also a "wild card" in that he has the ability to summon and utilize more than one persona (though he can only have one equipped at a time).
Depending on which Persona Akira has equipped, he is afforded immunity or weakness to various elements. For example, Jack Frost is strong against ice attacks but more easily damaged by fire.
In the game, Akira can carry twelve personas at one time. In the interest of keeping him from being too OP, I was going to limit him to six, but obviously I'm up for discussion on this one. The personas he will have available are:
As far as how this will work in the game, I'm up to talk about it. As far as his TDM TL, I hadn't had him realize he could still call on the personas and was planning to have him realize that if they ran into trouble. His transformation within the metaverse usually comes with a small flash of blue flame and a change of clothing - and then he just needs to call on the persona by name to command them to use one of their skills.
Third Eye: Akira can focus on his surroundings and find things that might otherwise be hidden. For example, he can see important or stealable objects, hidden passageways, and determine the difficulty of an enemy. He can also see things such as important locations or the location of his confidants.
Agility: Akira has excellent agility as far as running, jumping, and climbing.
Endurance: Despite looking like your standard high school student, Akira can endure attacks that would incapacitate a normal person.
Pistols: Akira is an excellent shot with a pistol.
Daggers/Knives: Akira is very talented with the use of daggers and other knives.
Technical Knowledge: Akira is gifted with his hands and creating infiltration tools such as lock picks and smoke bombs. He is also good with machines and can fix broken ones with ease.
High Intelligence: Akira is very intelligent, being at the top of his class at Shujin. He knows a lot of information on a variety of subjects and has a quick mind in general when it comes to working out details of a plan. He is also quick at thinking on his feet, shown by the number of times he has had a quick response to get them out of a tight or awkward spot.
PERSONALITY:
First and foremost, Akira has a deep sense of honor. The fact that he ends up in Tokyo because he dares to stand up to a man much older than himself who he sees harassing a woman is illustration enough of that - and even after being wrongly charged with assault, he continues to stand up against injustice as he finds it, no matter how outmatched he might be otherwise. Even with the threat of being expelled and having his parole revoked isn't enough to stop him from standing up to Kamoshida, and it leads directly to his awakening as a persona user, as the spirit of Arsene challenges whether Akira's previous decisions to help those in need were the right ones.
Akira is also very confident in himself and his decisions. Once he sets his mind on something, he isn't likely to back down - and thanks to the fact that he is also an excellent strategist, he can usually convince others to follow him. His confidence can also lead to him being something of a show-off, especially as Joker, where he isn't afraid to put a fluorish on things. He also isn't afraid to throw himself into new situations, as shown by the fact that he is willing to reach out to people of many different walks of life in order to learn from them and take advantage of anything they might have to offer him.
Akira knows how to think and plan ahead - but he can also think on his feet, as shown during his escape from Sae's palace at the beginning of the game when he ends up going through the stained glass window.
Okumura's death hasn't shaken Akira's confidence. Their history of changing hearts successfully does tell him that something went wrong - but he is well-prepared to blame the mysterious Other that has been following them in the Metaverse instead of doubting their methods. He does know that they need to be even more careful in dealing with their targets and those who are on the hunt for them.
Akira appears quiet and well-mannered - and while the latter is true for those he respects, much of this behavior is also something of a ruse. He isn't afraid to stand up to authority figures when he feels they deserve to be challenged, and he isn't afraid to reach out to people that look like they need a friend. He is extremely loyal to his friends and will do anything he can for them and even more dangerous to his enemies, and he will go as far as he has to to make sure they are taken down.
Akira does have a mischievous streak and isn't afraid to tease his friends and those he is close to, frequently tossing out puns or sarcasm. He is also still a teenager and can be socially awkward, as shown by how uncomfortable he clearly is when he, Ryuji, and Mishima call the maid service or when he accompanies the other boys in attempting to flirt with the girls on the beach.
Akira "Joker" Kurusu | Persona 5 Royal
CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: I'm on the TDM, but Alishia pointed me here!
CHARACTER: Akira "Joker" Kurusu
CANON: Persona 5 Royal
CANON POINT: After Okumura's death at the press conference
BACKGROUND: His wiki can be found here
ABILITIES | POWERS: Akira is a young man of two faces: on one hand, he is a simple student going about his day to day life. In that sense, he is studious, quiet, and apparently without any special abilities to speak of. Joker, on the other hand, has a whole bag of tricks to reach for.
PERSONALITY:
SAMPLE: Akira is on the test-drive here.
INVENTORY:
NOTES: N/A
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I'm good with plot!