groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

jinzhong: (Default)

Re: APPLICATION RECEIVED

[personal profile] jinzhong 2021-08-21 10:24 pm (UTC)(link)
Aaaaand since I used an old version of the app that I've had locked and loaded for ages I didn't have the plot-heavy/light intro question in it, so, uh, let's keep it plot-light unless something really spicy is happening that he can be tossed in on.
jinzhong: (Are you pondering... // monkeysbananas)

[personal profile] jinzhong 2021-08-22 06:45 pm (UTC)(link)
Fantastic! I love the intro. I love his cover. I love everything about this. Thank you. Bless. <3

Yes, his death is AWFUL, the first time I played the game it hit me like a truck. :c he's the good good boy who doesn't deserve this, but Wei avenges him at least.

There are no dogs in Sleeping Dogs. Except Jackie. He's a dog in human form. I will not be swayed on this.

Can't wait to jump on in!
jinzhong: (Worried // monkeysbananas)

[personal profile] jinzhong 2021-08-22 09:03 pm (UTC)(link)
UH OH LMAO
imprudency: (055)

klaus hargreeves | the umbrella academy

[personal profile] imprudency 2021-09-19 02:05 pm (UTC)(link)
PLAYER NAME: sey
CONTACT: cyclical @ plurk or sey#9725 on disco
HOW DID YOU HEAR ABOUT THE GAME?: Sheep found me on EMP! but also jumped on the TDM

CHARACTER: Klaus Hargreeves
CANON: The Umbrella Academy
CANON POINT: End of season 2, before arriving at the Sparrow Academy

BACKGROUND: Wiki!

ABILITIES | POWERS:

jeepers creepers: Klaus has the ability to commune with the dead. Not only can he see and hear spirits, he can communicate directly to them. In conjunction with this, he can use his ability to conjure them and manifest them into corporeal existence for a limited time. He's still figuring it out, okay? Spirits and ghosts can interact with him on a physical level in some cases. He can also allow spirits to use his body for possession, though he has difficulty regaining control afterwards.

born again: Klaus also appears to be very, very difficult to kill. He's seen overdosing to the point he has to be resuscitated, as well as visiting the literal afterlife. The implication is that God does not want him there and continues to send him back, though how true that is isn't explicitly stated. Regardless, his abilities do appear, in some cases, to protect him against death. This can be nerfed if need be.

PERSONALITY:


To say Klaus is a case study on trauma and poor coping mechanisms is an understatement. Growing up in the Umbrella Academy was difficult for all the Hargreeves children, but Number Four's failure to rise to his own potential was considered by their father one of his "greatest disappointments". Klaus carries this sense of defeat and resignation with him, even though it's often covered by an over the top, flamboyant facade. What he lacks in self confidence and self worth, he makes up for tenfold in dramatics and gaudy narcissism.

Having been locked in a mausoleum to hone his abilities, Klaus began to develop a fear for his ability and the things he was capable of. Unable to trust his father to console him, or his mother (a robot, who presumably could have been unreliably programmed to tell him anything), Klaus turned to alternative means to battle his fear and block out the spirits that could commune with him. His drug and alcohol abuse numbs his sense and abilities, which fends off most spirits, easing the fear and uncertainty brought on by his childhood. He is a master of self-destruction when it comes to avoiding emotionally difficult situations or the supernatural, and will do anything in his power to take the edge off where he can't cope himself.

This contributes a great deal to his wild and never say no attitude. He's a man who is constantly moving, everything about him theatrical as he puts on a front, even to those closest to him. He creates who he wants to be, despite his own well being. Despite appearing like he doesn't care about anything, every performative action he takes is deliberate to achieve certain reactions.

To most in his family, this gives him the facade of being unreliable. Coupled with his ostentation, seemingly care-free, balls-to-the-wall attitude, most members of the Hargreeves family discount him and overlook his opinions, even when he is trying to convey something serious to them. Klaus depends on this unreliability to keep people at arm's length, even those he cares for most. Despite his addiction problems, he is incredibly loyal to his family when they need him, even when he is ignored to cast off as the class clown.

There's a resilience that comes with his flippant, clown-ish nature however. When the Hargreeves are incorrectly scattered around the 1960s, he manages to create a cushy life for himself, albeit one based off of lies. Being the center of attention and the leader of a cult is the farthest thing from what he really wants, but he's an opportunist at heart, and he won't pass on it. He's an expert con man when he wants to be, able to play a myriad of roles with little regard for the outcome and how it might affect others. While he often strives for personal gain, where his family is concerned he usually has second guesses and pivots.

Klaus shows a unique determination that can rival most members of the Academy, and is capable of far more than his family expects. When Klaus realizes he has the ability to manifest Ben, he works doggedly to get sober to attempt and hone his abilities, both for his dead brother and to help his family stop the impending apocalypse. He overcomes his fear of his ability to try and master it, and also manages to muscle through all of this while shouldering withdrawal from heavy substance abuse. This is also evident when he tries to muscle his way to Vanya in the FBI headquarters, forcing himself to crawl farther than any of the others, when he could just as easily give up.

Small spaces and loud, sudden noises are some of the few things that leave visibly rattled. After an unfortunate time traveling stint, he was sent to war in Vietnam and returned after watching his lover die violently on the battlefield. Klaus suffers from mild PTSD, which is often triggered by any loud noise or explosion, where he is often thrown into flashbacks that leave him visibly shaken.

Despite his difficult past and his even more difficult coping mechanisms, Klaus would do well in a world where the apocalypse wasn't 100% dependent on him or his family, or caused by something stupid they've done. He is a decent human being deep down and cares deeply for those he allows in, even if he might not initially appear so. He has a soft heart, as can be noted with his interactions with his siblings and with Dave. He seems to thrive best in situations where he doesn't always have the pressure of the Academy and his father looming just at his heels.

SAMPLE:

one | klaus is canon updated and gets Five up to speed | begins as text moves to prose

two | a memey/au-ish look into younger klaus

three | season 2 klaus with action brackets

INVENTORY: Klaus will arrive in his season two attire with a set of dog tags around his neck. He might also have a flask that is mostly (or completely) empty.

NOTES:



IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Either works for me! Make his life even more complicated than it already is, it'll be FINE.
imprudency: (Default)

[personal profile] imprudency 2021-09-20 02:28 pm (UTC)(link)
o. m. g. I am losing my mind. This is incredible.

Please expect microblogging about how he wishes this lil piglet would be better as bacon for breakfast it's FINE this is fine the goddess has told him that resisting the temptation is just as valuable ok.

funnylittleclown: (Default)

Doctor | Doctor Who

[personal profile] funnylittleclown 2021-09-23 07:08 pm (UTC)(link)
PLAYER NAME: Cocorose
CONTACT: [plurk.com profile] coco_rose Or PM this account
HOW DID YOU HEAR ABOUT THE GAME?: I saw a re-plurk and then joined the testdrive - testdrive link 2.

CHARACTER: The Doctor (2nd)
CANON: Doctor Who
CANON POINT: End of The War Games 

BACKGROUND: Wiki Link

As the Doctor's history is a bit confusing let me just condense his history into a brief blurb. The Doctor is an alien from Gallifrey called a Time Lord who has escaped the strict structured life of his people in a stolen TARDIS (it looks like a British police box) and now travels through space and time helping out those he comes into contact with.

ABILITIES | POWERS: 
  • Alien biology - Time Lords have two hearts, a respiratory bypass system (meaning they can hold their breath or stop breathing altogether for an extremely long time - like hibernation), and they are in general more hardy in extreme climates than humans. This does not mean they can not be killed just that it takes more to knock them down than a human.
  • Regeneration - If a Time Lord does die this does not nessacary mean their life is over. Unless their body is completely destroyed this species regenerates itself into a new body when the old one has worn out. In game I intend to avoid this as I would like to play this version of the Doctor and he won't talk about this ability anyway.
  • Telepathy - Time Lords also have natural telepathic abilities. They can transmit their thoughts to others or viewscreens, communicate with each other mentally, and it gives them some resistance to being mind controlled or having his mind read. He never uses this ability to control the minds of others but he has used his skills to break some one else's mind control when a friend's mind was being used.
  • Science - The Doctor is a scientist and tinkerer. He has done everything from building robots to discovering the medical reason for an illness. He is extremely knowledgeable on a wide variety of subjects.
  • Time/World Sense - He can instinctually keep track of time and is shown to be able to tell the oxygen, radiation, and temperature levels of a world without needing to look at any computerized sensors. He can just sense them.

PERSONALITY:
When asked most describe this version of the Doctor as childish or even sweet, as Jo Grant (A Third Doctor Companion) did after meeting him in the Three Doctors. And he is! The Second Doctor is much less authoritarian and grumpy than the First Doctor was. He tends to be charming and fun loving. Being very childish he enjoys playing little games and teasing his friends. He exudes a great enthusiasm for exploring, loves a good puzzle and generally adores life. He will often stop in the middle of an adventure to go and play. There always seems to be time to have a little fun along the way! This happy-go-lucky and even childish tendency quite often leaves his friends baffled. In a notable example the Doctor once landed the TARDIS on a beach. Jamie and Victoria, his traveling companions at that time, wanted to know where they were. The Doctor said they were at the beach and that was all that mattered. He then took off down the sand, calling back to his friends to look for a buckets and spades. Jamie wondered if it was to go searching for worms but Victoria understood the Doctor wanted to build sandcastles. Both of his younger friends felt they were too old for that but the Doctor certainly didn't feel he was! Being sweet he does very much care about the feelings of his friends. When Victoria was upset over the death of her father in the Tomb of the Cybermen the Doctor took time away from dealing with deadly robots when they had a safe moment to speak with her about it and let her know it wouldn't always be as painful as it was now. Her feelings were important to him and he tried to do his best to look after her just as he tries to look after everyone.

Although he tends to acts like a bumbling buffoon he is fiendishly clever and often two steps ahead of his competition. He uses the ruse that he is an incompetent clown who doesn't have the slightest idea what he is doing to trick his enemies. By acting the fool he is often able to get the enemy to drop their guard around him and this allows him to find the way to defeat them. In the Web of Fear the Doctor very nearly defeated the Great Intelligence (A Powerful invisible entity made up of thought) by making the entity feel like he had the upper hand and was about to take over the Doctor's mind when in reality it would have been the other way around if Jamie, concerned for the Doctor's safety, hadn't interfered. The Doctor can be a calculating schemer and he will manipulate people, even his dear friends, to see that the greater good is served. In the Evil of the Daleks the Doctor manipulated Jamie into running a test for the Daleks (Ruthless robots who think they are the superior lifeform in the universe) who were trying to discover the 'human factor'. It strains Jamie's trust for the Doctor when it appears he has decided to work for the Daleks, but really it was all a trick and diversion to find a way to manipulate the new 'human factor' Daleks (Daleks who have been given human genes which, oops, make them less ruthless instead of more difficult to defeat as the Daleks wished) into rebelling against the other much more evil intentioned Daleks. His manipulations end up saving himself, Jamie, and dealt a powerful blow against the Daleks.

The Second Doctor does have a dark side to his usual gentle nature too. Beyond manipulating people he isn't above constructing deadly traps. In the Tomb of the Cybermen, he decided the best way to prevent anyone from attempting to awaken the hibernating Cybermen (cybernetically altered humanoids that wish to make other humanoids into robots like them) again was to rig the door, the hatch to the hibernation chamber, and the control console to electrocute anyone who tried to use them. Not minding at all that a few people would die if it prevented the Cybermen from escaping. And again when Salamander (an evil dictator) tried to impersonate the Doctor and steal a ride in the TARDIS with Jamie and Victoria to escape from the angry mob ready to tear him to shreds. The Doctor arrived in time to prevent this ruse from succeeding and darkly gave a little speech, "We're going to put you outside, Salamander. No friends, no safety, nothing. You'll run, but they'll catch up with you." He knew full well that would lead to Salamander suffering a very brutal death but after all the pain and suffering he had seen this man inflict upon the Earth, its people, and the Doctor's own friends he felt it justified.

The Doctor always tries to act with the greater good in mind. He knows a few people might die from his actions but he also knows that doing nothing would mean that millions would. Several people died in the Tomb of the Cybermen in the efforts to prevent the Cybermen from escaping and threatening the universe. In the Seeds of Death he actually steered a fleet of Ice Warriors (Ruthless conquerors from Mars) into the sun to prevent them from attacking the Earth. In the Moonbase serial the Doctor said, "There are some corners of the universe which have bred the most terrible things. Things which act against everything we believe in. They must be fought." He feels it is his moral duty to stand against these evils and to protect those in danger from them. In fact this is a belief he holds so strongly that at the end of the War Games he made a great sacrifice for the cause. In order to have all of the kidnapped humans returned to their own proper time streams he contacted the Time Lords. This sealed his fate as he had been on the run from them since the beginning of the series. He had stolen a TARDIS and went about meddling in the affairs of other worlds... both actions which were considered crimes on Gallifrey and the Doctor knew he would be punished for these crimes if he alerted the Time Lords where he was. The Doctor gave up any chance he had of maintaining his freedom in order to save hundreds of others and send them safely back home. So he is sweet and gentle but this clown also has a cunning and ruthless side that is often hidden behind a goofy smile and a childish game.

SAMPLE: Testdrive Meme Sample

INVENTORY:
This version of the Doctor carries a lot of stuff in his pockets. Its all mostly junk but he thinks its important.
- Yoyo
- Tacks (Drawing-Pins)
- Recorder
- Conkers
- A bag of glass marbles
- Needle and thread
- An old banana skin
- A pair of magnets on string
- Tuning fork
- Sonic Screwdriver (which at this time of its development really only worked to tighten or loosen screws)
- A roll of sticky tape
- Scissors
- A small strand of thin silver wire
- Bag of candy (He always has either jelly babies or lemon drops)

NOTES: 
No special accommodations are needed for this fellow. He will find a way to get on. And I have no additional notes or requests at this time. 

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? I lean plot-heavy but which ever works out best is fine.
funnylittleclown: (Default)

Re: ACCEPTED

[personal profile] funnylittleclown 2021-09-24 05:17 am (UTC)(link)
Oddly enough this won't be his first go at playacting a feared homicidal despot. Maybe this time he can do it without the Spanish accent.

This should be fun! Thanks alot!
funnylittleclown: (Default)

Re: ACCEPTED

[personal profile] funnylittleclown 2021-09-24 04:31 pm (UTC)(link)
Oh no! I've never had the chance to play out a role like that personally. It happened in one of his TV episode serials, Enemy of the World so I'm excited by the idea! Being a 'torturer' will require some acting on his part.
reparo: (Default)

hermione granger (harry potter)

[personal profile] reparo 2021-09-26 04:27 pm (UTC)(link)
PLAYER NAME: Cella
CONTACT: shortitude on plurk
HOW DID YOU HEAR ABOUT THE GAME?: heard there was a dragon

CHARACTER: Hermione Granger
CANON: Harry Potter
CANON POINT: After the Battle of Hogwarts (like, the next morning, assuming they all went to bed)

BACKGROUND: the wiki

ABILITIES | POWERS:
1. magic
2. judgement
3. brains

PERSONALITY:

smort. Throughout the novels, Hermione is shown to be a studious, curious, contrary little know-it-all. She tries to be the best in all her classes and overachieves as much as she can and then some, to prove she belongs in the wizarding world.

big brain, big heart, can’t lose. She may be a nerd, but she has a heart of gold. She does everything she can for her friends: from staying up late researching how to keep Harry alive during the Triwizard Tournament, to staying up late researching how to keep Harry alive while Voldemort rose to power again, to staying up late researching how to keep Harry alive in spite of his slow descent into an evil Advanced Potions book, to staying up late researching how to hunt Horcruxes and keep Harry alive – there is nothing she won’t stay up late to research. She is willing to do anything for the people she loves, even erase their memories of her to keep them safe during a war.

Likewise, she’s a bit of a social justice warrior looking for a new cause to protest against, from the treatment of children born of non-magical parents, to the treatment of House Elves, to the bullying and abuse of children at the hands of professors. She can be ruthless when she needs to – and she is a bit reckless, and impulsive too. Despite her insistence that being expelled is a fate worse than death in Hogwarts, she often acts like rules only apply if they don’t directly bother her.

A few examples of that: transfigured a bully reporter into a beetle and kept her in a jar for a while because she was writing outrageous rumours about Hermione and about her friends, lied and directed a professor (if you can call Umbridge that, generously) right into the middle of a centaur conflict to get rid of her, put a literal spell on a classmate to prevent him from getting accepted on a sports team because her other best friend wanted that position, brewed Polyjuice potions when she was thirteen so that she could infiltrate a different House with her friends and spy on Malfoy, punched Malfoy that one time (not a criticism, give her a medal for that one), and of course liberated a dragon. List is inconclusive.

big hair, big motivations. At the time of arriving in Eastbound, it will have been one day (tops) from the Final Battle ™ at the end of Deathly Hallows (because I crave suffering). Her motivations will be first and foremost to find a way back (so she can take a nap), but she may end up compartmentalizing and not processing the grief she suffered during the war until it’s safe, assuming it ever is. It won’t stop her from paying attention to the shiny new magic, political landscape, and weird people.

SAMPLE:

westwhere tdm top level
hermione tries to find some humour in the worst bird cage ever
hermione made another mom friend

INVENTORY: Taken directly after the final battle against Voldemort would leave Hermione wearing some dirty clothes, and using Bellatrix Lestrange’s wand in lieu of her own. Other than that, though, she’s just a poor girl from a poor upper-middle class British family.

NOTES: Nope.

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Plot-heavy custom intro!
Edited 2021-09-26 16:29 (UTC)
reparo: (Default)

[personal profile] reparo 2021-09-26 07:22 pm (UTC)(link)
kjhjsg THANK YOU

WHEEZING @ corsetry & codpiece. Is this what she gets for enchanting a bag to carry a whole library that one time? I look forward to everything!!
chosenfordarkness: (pic#13857409)

Anakin Skywalker || Star Wars

[personal profile] chosenfordarkness 2021-09-28 10:53 pm (UTC)(link)
PLAYER NAME: Frames
CONTACT: [plurk.com profile] skorozima, skorozima#0655
HOW DID YOU HEAR ABOUT THE GAME?: Chel!

CHARACTER: Anakin Skywalker
CANON: Star Wars
CANON POINT: Revenge of the Sith, shortly after Anakin confides in Padmé that the Council doesn’t trust him

BACKGROUND: https://starwars.fandom.com/wiki/Anakin_Skywalker

ABILITIES | POWERS:
-lightsaber combat: Anakin is proficient in both Form IV and V of lightsaber combat. Form IV, or Ataru, is the aggressive form of combat that focuses on acrobatics. It could be used to defend against incoming projectiles and efficient against droids. He made some adjustments to the classic form to better suit open spaces and attacking. Form V includes two forms, Shien and Djem So. The first focuses on the utilization of an unconventional reverse grip. Djem So is based on defending with solid blocks and parries, then immediately countering with strong counterattacks and ripostes. It's geared more toward lightsaber-on-lightsaber combat, but also effective against blaster deflection.

-force techniques: Since childhood, Anakin has shown himself to be adept at using the Force to perceive things about other people. He has shown the use of precognition multiple times, visited by dreams of becoming a Jedi, or the deaths of both his mother and wife.
He is able to scan his surroundings to feel disturbances in the Force as well as perceive people's emotions by reaching out into it.

Despite how all of his ships during the clone wars looked, Anakin is an impeccable pilot, skilled in chasing down targets, shaking off-target locks, and out-maneuvering many opponents. His strength in the Force gives him quick reflexes, and his precognition helps him to predict the movements of his targets during fights with pinpoint precision. He once landed half a ship as it was destroyed and breaking up in the atmosphere.

-telekinesis: Even as a late beginner, Anakin proved he was better at it than his classmates and boasted he was even better than some of the older padawans. He's able to float smaller objects, lift lightsabers in the air and ignite them, and even at one point telekinetically stop two adversaries. He’s extra.

-mechanics: He boasts the ability to fix anything, and as a child built his own protocol droid out of scraps. Gifted with machinery, he fixed up his speeder for pod racing and after losing his arm to Count Dooku, helped build and design the replacement for his temporary mechno arm. He’s always tinkering with broken droids or machinery and has commented how he doesn’t seem to be at peace unless he’s fixing something.

PERSONALITY: Despite being born into slavery, Anakin’s mother instilled all the goodness he possesses into him at an early age. When he’s discovered working in a parts shop, he selflessly offers to help the strangers he just met from getting into a skirmish on the street and offers them shelter. His generosity is quickly displayed when he offers to risk his life to enter the pod race in order to help Qui-Gon Jinn get the parts he needs from Watto. After the pod race that wins his freedom, he is separated from his mother to go become a Jedi- something he’d had dreams about throughout his childhood. Being torn away from the only person he has in the world causes a deeply rooted issue with abandonment and clings onto any opportunity to become close to people.

Confronted with the Jedi Council, he is only met with doubt that he is fit to be one of them and looked down upon for having the emotions he was raised around his whole life. His distrust of the Jedi Council only grows from that moment, even though they inevitably agree to let him train as a final honor to Qui-Gon. His death just adds to his growing abandonment issues. Through his years of training, Anakin grows into a young man his mother would be proud of, even as he fought against the current to get there. Ostracized by his peers for not growing up in the Jedi Temple as the others did, he became angry and combative at worst and cocky in his abilities at best. He surpassed his classmates in talent due to his large Force presence and natural talents that only grew stronger. He didn’t have many friends through his learning years, so his attachment to his Master grows- which is the exact opposite of what the Jedi Order believes in. Obi-Wan looks past his attachments because he’s aware of what it does for Anakin where the Order doesn’t.

Anakin has never been afraid to speak his mind, in childhood or after, a fact that has gotten him into trouble on almost every occasion. He openly sasses back at adversaries and is vocal about how he believes the world should work despite how it does in reality. While his beliefs are skewed, both by his slave upbringing and his life as a Jedi, he still holds firmly to his belief in the right thing and cares deeply about those he is close to and the lives of people they come across. He is overly cocky in his own skills, earning him the title The Hero With No Fear by the public and his brazen and unorthodox tactics revered on the hollonet.

His impulsivity and impatience have gotten him into trouble on countless occasions and even caused him to lose one of his arms in a fight against Count Dooku. As a General, his men know any plan of Skywalker’s is going to be unorthodox and reckless, but they’re also aware that he won’t risk their lives without risking his own. His men aren’t just clones to him, they’re individuals who he grows to care for. He’s even willing to risk important strategies to get his men out of dodge or go in and save a soldier or fellow Jedi. He doesn’t care about the risks so long as it saves a life. His selflessness knows no bounds, especially when it comes to those he cares deeply for.

His Master, his Padawan, and his wife are the three he would unconditionally do anything for, and they’re the relationships he holds most dear. His men also hold a special place in his heart, but they don’t have the same connections to one another. His mother taught him of love when he was a boy, and it’s something he doesn’t let go of. He grew into a man infatuated with Padmé Amidala, already in love with her and blinded by it. Anything he does, he does it for her. They married in secret, Jedi Order be damned, because he couldn’t live without her. His love isn’t without its price. He loves so deeply and intensely that he is an insanely jealous person, even aggressive when Padmé is seen talking to other senators she has a history with- even before they were together. He gets into a fight with Rush Clovis over her, something that strains their marriage during the precarious times of the clone wars. His fall to the Dark Side is also for his love for Padmé and his fear that she would die during childbirth, as seen in his nightmares. He’s willing to embrace that darkness if it means saving her.

SAMPLE: TDM threads

INVENTORY:
-set of jedi robes
-one extra-billowy cloak with hood
-his lightsaber
-really cool robot hand
-an unlimited amount of sass
-some ration capsules
-a99 aquata breather, with up to 2 hours of use

NOTES:None!

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Honestly, dealer’s choice!
Edited (oh man oh jeez technology is hard) 2021-09-28 22:54 (UTC)

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