let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
→ NAVIGATION MENU
Ratonhnhaké:ton | Assassin's Creed
CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: Invited by Gee!
CHARACTER: Ratonhnhaké:ton / Connor (Kenway)
CANON: Assassin’s Creed
CANON POINT: After the Boston Tea Party
BACKGROUND: Link
ABILITIES | POWERS: For the most part Connor is just a regular human, but many who have fought him would be able to vouch for the fact that he’s more durable than any human should be. Not only can he take a beating, he can walk away from being very near cannon fire and still hold his own in a fight against the most skilled warriors. It’s pretty ridiculous.
So he’s good at fighting, obviously. Swords, axes, daggers, pistols, bows – he’s very good at using all of these, and likes to wield two weapons at once, like an axe and a dagger. He’s ambidextrous. He’s also a skilled hunter and tracker.
One of the reasons he’s a good tracker is the skill called Eagle Vision, which is a sort of enhanced sight that comes from having genes of the people who came before humans (the precursor race, also known as Isu). Eagle Vision means that tracks and other signs of people or animals having been somewhere, like broken branches and blood, appear brighter to him when he uses it. Basically, it enables him to find clues, and it also enables him to mentally reconstruct what happened and where someone went based on those clues.
Eagle Vision also marks hiding spots, enemies, targets and allies with different colours, such as red for enemies and blue for allies. It’s helpful in showing who you can trust, but it’s not always completely reliable, as it could for example show enemies as allies, possibly because of the user’s own perceptions of a person.
PERSONALITY: Upon first meeting Connor, you’d probably get the impression that he’s a quiet, contemplative and stoic person. He doesn’t speak much, usually because he doesn’t see the need, and doesn’t mind letting others take the room or lead the conversation. When he does speak, it’s likely that he’s not saying the first thing that came to mind. In that way, he is contemplative. He’s also very careful about showing what he’s really thinking or feeling, most of the time.
On the other hand, he’s often many things that are the opposite of that: Brash, quick to anger, obsessive, and honest to a fault. Although he’s an assassin, it’s to his mentor’s chagrin that he prefers to take on problems head-on instead of sneak around or deceive. You might describe him as a bull in a China shop. This doesn’t mean he’s incapable of sneaking or being subtle, he’s just pretty picky about which situations he opts for that option.
To take an example: When a Templar by the name of William Johnson arranged to buy the land his people lived in, he at first set out to kill Johnson, despite his mentor warning him that Johnson was a powerful man. However, when a different way of stopping the sale presented itself, he opted to take that instead. Johnson was funding the purchase through taxes on tea, so Samual Adams presented Connor with the option of getting rid of the tea. In a way, this was a perhaps less rash option than immediately going for the kill, but it’s not a particularly subtle way. At the end of what came to be known as the Boston Tea Party, Johnson arrived to see the damages. Connor took a box of tea, walked over to the side of the ship facing Johnson, and looked him in the eyes as he dropped the box in the sea. Up until then, he’d been just about unknown to the Templars, so showing his face like that was perhaps not his wisest move. Even so, he could approach the issue with Johnson with a relatively level head.
His attitude toward another Templar, Charles Lee, is considerably different from that. Because Charles Lee was the man who assaulted him as a child before he woke to find his village on fire and had to watch his mother die, even seeing Lee sends him into an almost uncontrollable rage. This occurs after the canon point he’s taken from, but it’s the best example of this and still applies: When he attends Washington’s induction as Commander-in-Chief of the Continental army, and he’s surrounded by people in a very formal setting, the moment he hears Lee’s voice, he stands up from his seat and has to be held back by Adams before he, from the looks of it, tries to punch Charles in the face. His need to get revenge on Lee is obsessive and almost all-consuming.
Perhaps most importantly, however, he is kind and compassionate. At the time of his canon point, the Davenport Homestead is still in its infancy, but he has given a place to live to two loggers that were out of work, a wife and husband who needed somewhere else to build their farm, and a woman hunter who was injured by poachers on his land. Over time, he will help more and more people in need, building a close-knit community that protect and look after each other. They become a second family to him. Much of what he does is driven by his compassion for both the people he cares about and by strangers in need. He seeks out the Assassin Brotherhood out of concern for the Kanien’kehá:ka and his village, he recruits new assassins from people who are either victims of oppression themselves or trying to help those who are, and the homestead consists entirely of people who didn’t have anywhere to go.
Despite his pretty traumatic and awful past, Connor deep down believes in the goodness of people and the possibility for everyone to live in peace. That is what he seeks to foster within the Davenport Homestead and the branch of the Assassin Brotherhood that he eventually builds. And he has taken it upon himself to try to make that happen, even though he wishes he didn’t have to fight for it.
SAMPLE: TDM top-level
TDM tag-in to Anduin
INVENTORY: Weapons, and lots of them:
Bow and arrows
A pistol
A dagger
A tomahawk
Poison darts
Rope darts
Smoke bombs
Trip mines
A pivot blade concealed on the inside of his wrist
Other than that, he carries snares and bait primarily for hunting, and some useless old American currency.
SUITABILITY: Connor is a capable fighter and tracker who doesn’t flinch in the face of danger. I’d say this makes him pretty much perfect for the game. Maybe there’s a risk he might at some point lose his temper and screw something up by being rash, but we can’t all be perfect.
NOTES: N/A
IF ACCEPTED, WOULD YOU WANT PLOT INVOLVEMENT OFF THE GROUND OR A SETTLING-IN PERIOD? Bring it on.
APPLICATION RECEIVED!
But I still love you're here!
no subject
ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
Your character joins the party during its sojourn at the House of Manouk. He may travel with them onwards, when they escape back into the real time of Akhuras… to a place of sweet, sweet respite.
There will be certain opt-in quests available in this period — including one exclusive to newcomers. Participate in whatever you like 😊
The Merchant has his ways to barter information about his new protegees, and at time shares this knowledge with his representative to the party, the witch Karsa. Upon return to Akhuras, Karsa is tasked to deliver Connor a small box of fresh black tea leaves, with a small note reading:
There is no need to respond to the note. The tea is perfectly harmless, enjoyable, and your pick of the blend!
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