let's set d o w n some (
groundrules) wrote2021-01-08 03:30 pm
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applications
Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.
As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.
WHAT CHARACTERS CAN BE APPLIED?
YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.
NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.
Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)
Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.
APPLICATIONS CLOSED
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Sam Wilson | MCU
CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: Enabled by y'all on plurk, invited by Val (
CHARACTER: Sam Wilson
CANON: MCU
CANON POINT: Post "The Falcon and the Winter Soldier"
BACKGROUND: Sam @ MCU Wiki
ABILITIES | POWERS:
Pararescue:
Sam has received the nearly two year grueling Air Force PJ Training, also known as "Superman School" that includes training from multiple military branches and is designed to cover a wide range of special ops and rescue skills. Pararescuemen are combat medics that are dispatched into the field to rescue injured soldiers in a wide variets of situations. The training includes the following courses according to the US Air Force: Basic Military Trainig, Special warfare Preparatory, Assessment and Selection Course, Special Warfare Pre-Dive and Combat Dive Course, Airborne School (Parachuting), Military Free-Fall Course, SERE Training (Survival, Evasion, Resistance and Escape), various Paramedic/EMT courses.
Paramedic/Combat Medic:
As part of his pararescue training, Sam is able to provide on-site emergency medical care with improvised means or under less than ideal conditions.
Flight/Pilot:
Outside of his parachute/skydiving training, Sam is shown competently handling aircraft familiar to him. Most of his flight prowess is depicted with the EXO-7 FALCON wingsuit and follow-up models, however, a combination wingsuit and thruster pack that keeps its pilot airborn. Sam is extremely fast and agile with this. Canonically, the EXO-7 was still a prototype, with only Sam Wilson and his wingman Riley piloting the suits, implying they'd been testing the FALCON suits mark 1 through 6 as well. later, Stark Industries would improve on the prototype design, and at his current canon point, Sam as Captain America has instead received a new take on the suit as designed by Wakandan technicians.
Martial Arts/Acrobatics:
As part of his unique training and later combat outings as the Falcon and becoming Captain America, Sam has developed a unique fighting style. Trained in aerial and unarmed combat, his style includes a combination of firearm improvisation, flight maneuvers and modern army combat styles that are influenced by elements from Muay Thai, American Boxing and Taekwondo, relying on fast and acrobatic maneuvers, often employing kicks boosted by momentum and his thrusters. Additionally, in order to handle the shifting equilibrium of his fast flight speeds, Sam trains hard to be nimble and acrobatic. In addition to regular runs, we see his training including acrobatics to keep his body in constant, fast motion.
Marksman:
While mostly using the retractable sidearms of his former Falcon now Captain America suit, Sam has been shown using a variety of firearms with skill and accuracy, as befits his military training. Additionally, he has trained to use the vibranium shield offensively as well as defensively, throwing it with great skill and accuracy.
Mechanics/Engineering:
Sam performs maintenance and calibrations both on his wingsuit as well as his drone in between missions, not trusting specialised professionals over his own skills. He's also seen doing repairs on his family's boat, and has canonically pitched improvements for his gear to Stark Industries, suggesting an above average skill level when it comes to mechanics/engineering.
Social/Community Work:
Sam has attended LSU for a bachelor's degree that he would have needed to carry out the work we see him doing upon his first appearance in the MCU, when he works as a counselor at Veteran Affairs in DC, having worked with veterans and their families in need of professional help for an unknown number of years at that point. He has theoretical and practical knowledge in this area of social work. Furthermore from his time at home in Delacroix, he's used to lending hands to various community efforts, as his parents were and his sister still is considered a pillar of the community, often providing food for those less fortunate and packing meal kits for others in a soup kitchen-esque setup.
Fishing/Cooking:
Sam has spent his childhood and youth working on a fishing boat and for his parents' seafood business. He has reasonable skill at fishing and handling fishing related tools, can be seen fixing nets, is comfortable on boats, and has a good grasp of cooking especially surrounding seafood.
Languages:
Sam speaks English and Arabic.
PERSONALITY:
Compassion, Empathy, Helping Others VS Reckless Self-Sacrifice
Unwavering Moral Code & Unflinchingly Loyalty VS Wary of Authority & Stubborn Persistence
Level-Headed with a Sense of Humour VS Open without Opening Up
Core traits of Sam's personality are perhaps best summed up in the pararescuemen motto: "These Things We Do, That Others May Live". Sam is a man dedicated to helping others and doing what he believes to be right. Sam is ready to extend a helping hand, empathy and understanding - sometimes even to those who oppose him and seek to do him harm, willing to hear others out and stick up for the little people, the disenfranchised, the ones left behind by the world. Not ready to stop at just feeling with and for people, though, he's ready and willing to take action. If he sees something done that he considers wrong, he will speak up about it, make his stance known and act if he is able to act. If in doubt, he refuses to take the easy way out. He's a man who lives his life in service to others - from being a pararescue to becoming a counselor at the VA, to jumping back in the fight to help Captain America, to giving up his career to search the world for Bucky Barnes and eventually become an Avenger, to pushing for the betterment of the world when taking up the mantle of Captain America. He's ready and willing to put himself in harm's way for the right people - this can included opponents. We see Sam save Bucky from an accident that Bucky, being a super-soldier, could likely have walked off despite being lethal to a regular human. The maneuver puts Sam himself at great risk of physical harm, but it shows that he sees others as people first, their abilities and use second. He will take a bullet even for someone who could walk a bullet off, and would sacrifice himself to do the right thing without hesitation. Similarly, Sam spends the runtime of the Falcon and the Winter Soldier trying to help the people he encounters, even going so far as to accept responsibility for problems he didn't cause, but inherited.
His refusal to stand idly by in the face of injustice or people in need can lead to Sam putting himself in harm's way physically and emotionally. He gives up his career and personal life in DC without second thought to do the right thing, throws himself at enemy combatants with reckless abandon for a man who flies through the air in nothing but light tac gear and a glorified jet pack. We see him invested in setting wrongs right, but we also see that in order to do that, Sam will put himself on the line - the biggest example is when during the events of Civil War, Sam is the one who makes the call that he and the team will stay behind to cover Steve's and Bucky's escape, knowing that it would get him arrested and thrown into prison without trial. We also see this when he spends hours at a police station waiting for Bucky's release despite having been racially profiled and despite being justifiably angry and upset with Bucky, and when Sam refuses to fight back against Karli Morgenthau in their final confrontation, when she eventually has a gun on him and he still refuses to hurt her. He's not a pacifist, but he'll fight and die for the right cause, and give more of himself than he should by any right in order to help people - and he will not rest until he's done so. If in doubt, he refuses to take the easy way out, and maintains a solid balance of conviction that never tips too far into cynicism or optimism. While he can be swayed, he will ultimately stay true to himself. His loyalty isn't the easiest to gain, but it's incredibly hard to lose. Sam doesn't give up on people easily, and can be incredibly stubborn in his convictions.
Sam's sense of justice and morality can easily put him in conflict with authority figures, whom he does not blindly follow. Optimistic when it comes to other people, he is jaded when it comes to those in authority. This wariness of authority figures can of course easily become detrimental to Sam himself. He says of himself that he's happy with his civilian life because "no one is giving him orders" anymore, and rejects an offer to be recruited by Nick Fury himself after impressing him on the battlefield. It's when he's treated as an equal - as a partner - that he joins the Avengers team. He also openly flaunts orders to operate in a 'subtle' manner when doing contract work with the Air Force in "Falcon and the Winter Soldier", mocking the Air Force general bossing him around, and later having little more than open disdain and sharp words for the newly minted Captain America, John Walker. And most famously, at the end of Falcon and the Winter Soldier he very publicly and vocally dresses down a group of politicians and demands that they have to do better with the power they hold in the world. Sam will gladly work alongside people he respects, but have an authority figure in charge, be it law enforcement, military personnel or politician, and Sam will absolutely become more sharp tongued and display a habit of flaunting their regulations and the respect many would assume they're owed due to their station alone.
Sam is able to remain level-headed and firm without portraying the full extent of the anger or hurt he might feel, often willing to diffuse a situation with humorous remarks, teasing and bantering for other's sake over raising his own voice. True anger leads to him shutting others out more than it does to him raising his voice. While being open towards others, Sam rarely if ever opens up about his own feelings, trauma and needs. Even close friends are left in the dark about much of his inner life. Patient with others far beyond what many would put up with if he considers a person worth it, Sam can and will be hurt by others, letting them close but ever kept at arm's length without getting pushed away - and often without noticing that's what he's doing. Sam is able to remain level-headed and firm without portraying the full extent of the anger or hurt he might feel, often willing to diffuse a situation with humorous remarks, often to the detriment of his ability to share his hurt and trauma unless he's using it to relate to others. We can see this in how he brings up his most traumatic personal loss only once in canon in order to show sympathy with a loss Steve Rogers suffered. Likewise, in Falcon and the Winter Soldier, Sam spends much of the runtime deeply hurt and affected by Bucky Barnes' actions, without ever explaining this to him properly other than shutting Bucky out emotionally and snarking back at him, covering his real emotions behind angry snark or sullen silence - while also still regularly checking in on Bucky's wellbeing.
SAMPLE:
Sam would rather do what he thinks is right than what the mission expects of him
https://ximilia.dreamwidth.org/49649.html?thread=6702833#cmt6702833>A town hall speech on the ethics of getting involved
Understanding loss and grief
Some introspections, PTSD, quipping, the works.
INVENTORY:
Captain America Flight Suit & Wing Pack
The suit is basically light weight tactical gear that offers some base line physical protection. It includes a slim, silver jetpack that clips onto the shoulders and houses with retractable wings made of vibranium that allow Sam to fly at great speeds and with pin point precision while maintaining maneuverability. The wings can be used as blunt force weapons, and are strong enough to break into asphalt to provide a stable dome that shields Sam from a helicopter to the head. The suit also includes combat goggles that enhance the wearer's vision, allowing to partially zoom in and track objects beyond human eyesight ability, e.g. tracking heat signatures and foot prints, as well as a wrist monitor that interfaces with Redwing for control and battlefield overview.
Captain America's Shield
A vibranium shield impervious to most damage from regular human weaponry, can be thrown and bounced off solid objects, becoming a versatile hand-held offensive and defensive tool. It can be placed on Sam's back, covering the jetpack while still allowing the wings to unfold.
Recon/Combat Drone (Redwing)
Redwing is a recon and combat drone, Wakandan tech with a vibranium chassis, when not in use is housed in the silver "backpack" wing case from which the drone can easily be launched. Includes extensive scanners, projectile grappling handcuff line, twin machine guns mounted on the wings, a small missile launcher in the center, a high powered laser that with time can cut through metal within reason. Redwing is able to split into three separate pieces to split up fire power, with only the central piece retaining full recon functionality. Although highly advanced technology capable of interpreting complicated voice commands as well as the wrist controls on Sam's Cap suit, and although Sam talks to Redwing as if it's a pet, the drone is not sentient and fully controlled by him.
Weapons
The wingsuit stores miniature guided missiles that seek out targets predetermined by Redwing, twin machine pistols holstered in the suit, a dual barrel wrist-mounted machine gun.
Note
Canonically the capabilities of Redwing + the goggles is pretty damn invasive, so of course I will never use any of those abilities against other players without express permission/prior plotting, and I'm happy to run anything Sam would try to do with them by the mods, with a 100% understanding that sometimes the answer is going to be "no, you can't do that / this doesn't work right now / shenanigans" ;) Just because Sam's tech theoretically has a capability will never mean I expect it to be fully functional/working all of the time.
NOTES: n/a
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Happy to go with plot heavy if capabilities allow <3
APPLICATION RECEIVED
ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
You can assume Sam arrived with our latest event. Since quite a few newcomers are interested in a plot-heavy approach, there’ll be a special scenario exclusive to you folks in the upcoming event. Stay tuned.
If you can, please shout here over the next 48h if you’d like your character to get a mod-assigned:
2. …housing?
3. haunting? If so, please describe in no more than two sentences one of his biggest regrets.
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I kind of forgot to highlight / ask about this but: Like many people in the MCU, Sam was killed when Thanos erased half of all life in the galaxy, and was dead for 5 years. He was brought back to life 6 months ago. Does that count for the death-touched status?
As for the questions:
1. Yes please
2. also yes please!
3. And another yes! Sam's biggest regret are the people he wanted to save but was unable to; primarily his partner Riley who was shot out of the sky during a mission in Afghanistan years ago, Rhodey who was shot out of the sky during Civil War and survived badly hurt, and Karli Morgenthau who he tried to help without having to fight her, and who bled out to a gunshot wound in his arms very recently.
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The TL;DR: There are two events. The Snap (in which people died) and the Blip (in which people were resurrected).
The longer explanation: The Snap is in the Wiki referred to as death / extermination of life / disintegration / genocide. The Avengers specifically chose not to undo this ever happening, since 5 years of time had passed for everyone who wasn't snapped, and undoing Thanos' actions would also undo the lives everyone else lived in that time period. Instead they opted to bring everyone who was snapped back to life in the present. Being blipped is specifically referred to as being resurrected and being restored. As a result the wiki lists a date of death as well as resurrection for Sam.
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THAT'S WHAT THAT GETS HIM, RIGHT???
;___;
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you're the best <3
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