groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

sankta: (010. ❚)

2/2

[personal profile] sankta 2021-05-03 04:47 am (UTC)(link)
Despite a desire for a quiet and normal life and rejection of sanctity, Alina does take to leadership like she was made to it. There are struggles along the way, but Nikolai Lantsov has an interest in keeping Alina as leader and helps teach her ways to be a good leader while she learns other tricks herself. Alina takes away the things that kept the Grisha from becoming a whole and unifies her people to strengthen them. She finds a home among the remaining Grisha, and a duty to see to their survival and their strength. As they succeed, she finds pride in herself as a leader and a Grisha. And eventually, Alina realizes that even though part of her always yearns for a quiet life, a much stronger part of her will never relinquish her power for that life.

One of the lessons that Nikolai teaches Alina when he realizes that she tends to wear most of her emotions on her face is that weakness is a guise. He teaches her to hide her weakness and only use it when people need to see her as human. Alina uses this lesson to put on a stronger front to those in her command when necessary. Alina feels weak often, but she learns to keep weakness a secret from others and give them the Sun Summoner they need. Because of this, Alina struggles with a lot of pressure of being leader. The strain it puts on her relationship with Mal being one of those pressures. Alina knows she's losing her old life, but Mal desperately clings to who they once were. It's a major source of her confliction, and because of it there's a strain between them that becomes Alina's weakness. She hides the pain that this strain creates, never telling anyone what's really going on with her as it slowly eats at her. On top of this, the Darkling visits her constantly. He's in her room, at dinner, in the war room, on her walk home. Everywhere she goes, the Darkling is there. Except no one else can see him. When Alina realizes this, she doesn't tell anyone that she sees hm and feels him and talks to him sometimes too. She fears she's going mad, and the fear of becoming mad starts to drive her mad in itself. But it's a weakness she can't afford, and fears people calling her crazy. So she locks it away inside of her.

Because she hides her weakness, Alina hides the truth that while she loves her powers, she starts to fear them as well. Ever since she gained her second amplifier, an amplifier she was never meant to have and which seems as wild and untamed as the dragon she took it from, Alina has slowly started to become a more violent person that delights in the pain of others. These instances of anger and violence occur only a few times, but in between her temper can be short at times. At it's worse, she's wanted to kill a man who challenged her for leadership. She sought to cut him in half and make an example of him to the others who challenged her. The drive was so strong inside of her, that she already started the Cut when she realized her madness. She changed the Cut's direction at the last second, but already she came close to killing the boy just for challenging her. In addition to that, she makes Zoya talk about something painful and embarrassing to her, pressing the situation just to see Zoya squirm and delighting in her suffering. Alina catches herself in these moments, usually when she's the most angry with someone, and she fears that she's becoming like the Darkling and that power has driven her to a different kind of madness. Again, she keeps this to herself, not explaining to anyone what she's going through or what changes inside of her it's making. As time goes on, her anger and violence become less obvious and turn slowly into a girl who's more forthright and dangerous when she wants to be. But these subtle changes are worse, because even she doesn't see them and realize how much she's changing.

As madness, anger, violence, and worry plague Alina and Mal draws further from her, Alina fears the things she has to give up to realize who she is. She can't have everything, and she's losing things that are important to her. Alina grows weary of the games she has to play, the role she has to be, and the toll it takes on her life. She wants to save people, but the cost weighs heavily on her for it. To a point where she wonders about the purpose of her life, even tending to become suicidal towards the end of book two. She never actively harms herself, but she puts herself in two situations that nearly kill her willingly. If the world wants a Saint, after all, then she should give them a proper one. And Saints never live.

However, when Alina gets a moment to let go of leadership, power, anger, weakness, and all the other things that drive her to madness, she tends to be a light-hearted girl. She's fairly witty and enjoys bantering with people. She smiles easily and wants to trust just as easily. She used to trust as easily, and sometimes she gets close to falling into that trap again, but it's never quite the same. But when she's relaxed and herself, she gets a little closer to that girl she used to be sometimes. Alina has an ease about her that draws people to her, even when she doesn't mean to. When she's not busy hating the world or distrusting people, she can be a genuinely charming person who can be fun to be around. She likes to joke with others and likes to be around people generally. Even against better judgment at time. She is always the girl that wants to friends and a place to call her own and people she can love. And to those she does care for, she is fiercely loyal and will go to the ends of the world for. All of Ravka becomes this to her when she acknowledges who she is, and Alina will do anything to see it delivered to safety.

Alina is plagued by her past. She has done bad things, running from her country when she feared herself and feared responsibility. She has let people die for her freedom. She has dragged this war out and allowed herself to be used to hurt others. She has desired to hurt people and nearly hurt them. She is weak inside herself, aching always for a place to belong and never feeling like she has one. Feeling out of place wreaks havoc on her self-esteem and makes her wanting and weak and susceptible to more manipulation. She knows she's not the person that Ravka needs.

But she's what Ravka has. And she'll rise to the occasion. She will be everything that Ravka needs her to be for the good of her country and herself. Soldier, Summoner, and Saint.


SAMPLE:
+ LOG - TDM SAMPLE
+ NETWORK - VENEFICI
+ LOG - MULTIPLE
+ TFLN - MULTIPLE
+ NETWORK - RAVKAS
+ NETWORK - SHADOWFOLDS
+ NETWORK - MEWNIFESTOS


INVENTORY:
- Clothes on her back
+ 1 blue kefta shot with gold mixed into the blue stitching (Materialki stitching) and embroidered with gold hems
+ 1 pair of thick gloves
+ 1 pair of fur-trimmed boots
+ 1 white undershirt
+ 1 pair of tan pants
( all as pictured here in the center image - close-up here)

- 1 antler bone collar (power amplifier, cannot be removed)
- 1 dragon scale fetter (power amplifier, cannot be removed)


NOTES: n/a
sankta: (Default)

[personal profile] sankta 2021-05-04 08:59 am (UTC)(link)
wonderful thank you <3

For plotting purposes: how often was Alina subjected to the ship mirror, and what abilities or memories did she (temporarily) surrender each time?

probably like once or twice a day at sea. her memories of Mal would have been messed with, as well as her ability to use the Cut. The latter would have made it a little too easy for her to escape with how powerful it can be. Or at least cause significant havoc.