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Anthony Lockwood ([personal profile] recklessenough) wrote in [personal profile] groundrules 2023-05-29 06:17 pm (UTC)

Anthony Lockwood | Lockwood and Co

PLAYER NAME: Lae
CONTACT: [plurk.com profile] Laekhund
HOW DID YOU HEAR ABOUT THE GAME?: TDM & EMP

CHARACTER: Anthony Lockwood
CANON: Lockwood & Co
CANON POINT: Season 1 Episode 8 after the battle with Bickerstaff while riding to the surface from the catacombs.

BACKGROUND: A wild Wiki Link appears!

ABILITIES | POWERS:

  • Talent / Sight: In Lockwood and Co canon, children manifest 'Talents' related specifically to interacting with the dead and are sensitive to these Talents up until their early twenties. The talents fall under one of three umbrella; Sight, Touch, Listening. These aren't magic powers or anything that could be taught to someone else. They are considered psychic abilities and are innate talents that gradual fade as a person ages; usually gone by the mid-twenties/early thirties.

    Lockwood's is most gifted with Sight. This Talent allows him to detect death-glows, which is usually depicted by the shape of how their body was laid out in that final moment. He can also detect residual spirit energy and identify different types of ghosts from the various energies they exude. His Sight is very strong, and he often uses sunglasses while on a case as a way to keep from being blinded by his own Talent.

    One of the things that is remarked upon is that Lockwood, who is 17/18, which is around the time Talents start to dull, has not seen any sign that his talent is fading. He is as strong with his Talent at young adulthood as he was back as a child, as opposed to someone like Kipps, who is in his early twenties and his talent is completely gone.

    Listening is the big talent in canon. It is Lucy's talent and Lucy is the audience's primary guide through Lockwood & Co, both the books and the series. Listening allows an agent to hear ghosts, ghost activity, and in rare instances allows for a psychic/empathic connection; such as Lucy and Anabelle's ghost. Lucy takes things a step further with her Talent in that she can also hold conversations with ghosts who are powerful enough -Skull-. Lucy is only the 2nd person in canon with this ability.

    Lockwood can detect some ghost sounds, enough to recognize they're in an area, but where Lucy could be hearing death loops, identifying individuals, spirit type, Lockwood would need his Sight to be able to provide those same identifications. Also Lockwood does not have the ability to form a psychic/empathic connection with the dead, the way Lucy can, let alone hold a conversation with the dead.

    Touch doesn't have as strong an example in canon as Sight and Listening. Touch is an agent's ability to come in contact with an item and gain a sense of the spirit connected to it. Touch really helps agents find and identify Sources, but it can also help particularly sensitive agents learn things about the ghost tied to the item.

    Lockwood possess a low level sensitivity with this talent. He knows a Source if he comes in contact with it, this is necessary for an agent in the field, but it isn't the same level of sensitivity Lucy displays in the first episode when she can sense the emotions (happy, positive, vengeful, murderous) attached to an object. For example.

  • Charisma: Ask his friends, and even his enemies, and they will all agree that one of his best features is his charm. It starts with his smile, which is often remarked upon, and he knows how to use it to great success. From opening doors, to reassuring difficult clients, Lockwood knows how to work a room and charm people into doing what he wants them to do. He is also quick witted, able to pick up on discreet social and conversational cues, well read, and 'to the manor born', all of which allows him to pick the best response in most situations.

  • Sword master: Almost all agents are trained in the art of fencing and an operative's iron rapier is often their most powerful personal protection against Visitors. Lockwood has been hailed as a fencing prodigy, having soundly defeated operatives much older and more experienced. Whether he's wielding his rapier or an umbrella, his blade work is considered legendary in canon.

  • Leadership: Though his charm adds to his natural leadership ability, Lockwood's skill at leadership is more than his winning smile. He looks at people not pieces of paper, and he isn't interested in working with the normal, or the status quo just because it is comfortable. He embraces the quirks that made George unemployable at Fittes, the risk that made other agencies close the door in Lucy's face.

    It could be said that Lockwood is just hiring who he can get, but we see that it is more than that. He hires people like George and Lucy, then stands back and trusts them to do the very thing he hired them to do. There is not just charisma and charm to his leadership, there is also wisdom beyond his years. He never asks anyone to take a risk that he won't take himself, he does his best to protect his people, and though he likes the limelight he is often the first one to give credit where credit is due.


PERSONALITY:
  • Charming: It is rare to see Lockwood without a smile on his face. According to his friends -and even his enemies- it is his greatest weapon. Sometimes it is his armor, but most of the time it is a genuine expression of friendliness and empathy for those he's around. Though reserved when it comes to his personal life, Lockwood does his best to be positive towards, and fully engage, with those around him. It is this quality that often helps set clients at ease, despite his youth. He may use this as a way to deflect attention away from himself, but there is a sincerity in his interest, and it is this genuine warmth, kindness and sincere desire to help people that often acts as a good balance against his natural arrogance.


  • Passionate: Lockwood has a passionate ambition (some would say obsession) to have one of the most successful agencies in London. He has a very well-developed sense of confidence in his worth, his goals, and this belief in himself often helps others believe in him. Though it may be fueled by the personal losses he suffered young, Lockwood has a passion for being proactive about tackling the Problem, not just reacting to it. Though his ambition to do things his way is often viewed as just arrogance, it comes from a genuine belief that people -ADULTS- have become complacent with the Problem. Lockwood wants to see actual changes in this fight against The Problem, and if he must make his own solution to get the work done, then that is what he will do.


  • Confident: While he can come off as abrasive, he is a natural born leader, often display wisdom well beyond his year. Such as how he takes on Lucy based on her abilities, not just her paperwork. He does like the limelight, but he is always generous with his support for George and Lucy's work and when things go sideways (really sideways, not just leaving chains behind) he takes the responsibility on his own shoulders. He is very protective of his people and believes in letting them do what they're good at, even if he's not so sure it is the best course. For example, Lucy's relationship with the Skull.


  • Secretive: Lockwood has a habit of always believing he's the smartest in the room. He tends to keep his own counsel in regarding what should be done, when and where. An example of this is seen in episode two when he sends Lucy and George off to get dinner while Lockwood takes it upon himself to put news of their intention to pursue Anabelle's killer based on Lucy's psychic connection with Anabelle. This after Lucy specifically asked him to leave her out of the public eye. He is also extremely reserved when it comes to the subject of his parents and his family in general. While it is obvious that these losses are what fuel his ambition, passion and also his reckless actions, he shuts people out rather than allow himself supportive relationships.


  • Reckless: Though he is protective of his team, Lockwood is dangerously reckless when it comes to his own safety. It is noted by many different characters over the course of the series that Lockwood has a death wish, and Flo Bones even says she was surprised to see him because she figured he'd have gotten himself killed. He often throws himself in harm's way any chance he gets, and even admits that his plans often have a suicidal component in the mix. He can also be reckless from the perspective of committing the Agency to a job that others wouldn't touch with a hundred-and-ten-foot pole in the pursuit of glory. Though, to his credit, he usually has a plan in mind when George and Lucy are part of the equation. He doesn't want them hurt and never hesitates to put himself between them and any threat.


  • Arrogant: Simply put Lockwood believes he is the smartest person in the room. Lockwood strives to project an air of calm, cool, detachment but when people challenge his competency and/or the legitimacy of his agency and his team, he gets very defensive. For example, his relationship with Kipps. When things go his way, his extreme self-confidence shines but when things don't go the way he plans them, his wounded pride often causes him to make bad decisions; i.e Kipps and the wager during the Bickerstaff case. The good news is, Lucy and George are often there to be Lockwood's better angels and Lockwood does show genuine growth at the end of the series because of his relationship with his friends, but it is still a work in progress.


SAMPLE:

Turning on the charm

Being friendly, yet cagey with an adult

Rare opportunity with a castmate

INVENTORY:
  • Long dark rain coat cut at the sides to accommodate a rapier.
  • Swordbelt containing 1 iron rapier, 1 digital thermometer, 1 specialized flashlight (it has 3 different settings; regular white light, yellow light, red light), 3 magnesium flares and 6 salt bombs (sand + salt+ silver fulminate)
  • White dress shirt with bloodstained shoulder
  • Wristwatch
  • Narrow black tie
  • Black slacks
  • Faded purple Converse All Star high-tops
  • Pink socks
  • A silver ring with an inset emerald cut emerald


NOTES: N/A

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? If there is something that works well for the game I would love plot heavy for this busy bee. Otherwise I am just as happy with something light/easy.

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