ABILITIES | POWERS: Jesse is a human without any extraordinary powers. He does have some abilities - street smarts, salesmanship, the ability to synthesize methamphetamine, some basic chemistry knowledge, how to make a homemade battery with simple ingredients, how to operate a low-level drug dealing operation, and a basic level of operating firearms. He's also good with kids, which may seem contradictory to most of his aforementioned skills.
PERSONALITY: -LOYAL Jesse is loyal to a fault. He protects Mr. White on several occasions, even though this man is the sole reason for him ending up in the worst actual situations. Jesse himself has said he's not a murderer. He doesn't do well with blood and guts and the darker visuals that often accompany a life of crime.
As hard as he portrays himself to be, Jesse isn't a tough guy and to him, murder is the ultimate sin. Jesse's more likely to talk his way out of a situation than try to fight his way out, which attests to the fact that he would prefer to stay away from committing violent acts if he's able to.
He spends days holed up in his apartment like a hermit after witnessing a junkie getting his head smashed by an ATM. Even though he wasn't the one who committed the act that time, it deeply affects Jesse and leaves him almost catatonic, hiding away in his apartment from his responsibilities and life in general, stuck in a cycle of smoking weed and keeping himself alive eating bag after bag of Funyuns.
Jesse's loyalties lie with the people he's closest to. He would do just about anything for his friends. He's a good guy to have on your side and, once he lets you in, he'll gladly lay his life on the line for you.
-HEART OF GOLD Jesse is a good guy who has been caught up in a bad situation. In spite of being a drug dealer and regularly breaking the law, Jesse stands by a code of ethics. He has a particular soft spot for children, for example.
Early on in the show, Mr. White sends Jesse to get revenge on a couple of junkies who stole drugs from them. When Jesse arrives at the drug den, he finds the couple's obviously neglected child there. Jesse immediately falls into the role of a caretaker. He finds some marshmallow fluff and bread, and makes the kid a sandwich. He tries to find cartoons for the kid to watch, but discovers that only one channel on the television works. After the junkies return, Jesse chastises the woman for being a bad mother. The woman ends up killing the man with an ATM they were trying to break into, and Jesse plays peekaboo with the kid, shielding his eyes from the carnage as he wraps him in a blanket and takes him outside. At the risk of being found and arrested, Jesse calls the police to report the incident and makes sure the kid is safe before he leaves, telling him to 'have a good rest of your life, kid'.
Jesse's a man of his word. If he makes a deal with someone, he keeps it. Because in his head, that's the right thing to do. An example of this is when he returns to the junkyard that he stole his RV out of and gives the owner a stack of cash to pay his owed storage fees plus interest for the damage he caused when he rammed his way out of the place. He had told the guy he was a man of his word--that he would get him the money for storage fees after he made enough cash to do so. He doesn't have to return and make good on his word, but he does because Jesse has little else to offer when it comes to instilling faith in others that he's trustworthy. He knows that people instinctively don't trust him upon meeting him, and why should they? He's a criminal. But even as a criminal, he has a code that he stands by.
-ADDICT Jesse is a hedonist through and through. He's drawn to whatever lights up his brain's pleasure centers. Drugs, alcohol, sex, you name it and he does it without question. He started off smoking pot in high school as a way to escape from the restraints of his parents' way-too-high expectations. It quickly spiraled to harder drugs and alcohol. His main reason for using drugs is to escape. Reality often gets just too real for him. The pressure of not being able to live up to expectations drags him down and he would rather get high and forget about it than do anything to change because he isn't sure changing is something that he has the capability to tackle. In his current canon-point, Jesse is trying to stay sober, but if he's put under enough stress he'll relapse. He does his best to stay away from meth, but he'll probably smoke pot if he can find any, and drinking is generally fair game. He's probably going to want something to take the edge off of arriving in an alternate universe.
-STREET-SMART What Jesse lacks in conventional intelligence, he makes up for with his knowledge from the streets. He knows the ins and outs of running an illegal drug distribution business. He's a natural salesman, influencing people to buy his wares all over town.
Jesse's observant and, because of that, he has the natural ability to tell when someone's feeding him bullshit. Unless you have a great poker face, he's going to know if you're lying to him. Jesse has a habit of being suspicious of people's intentions, particularly if they're being nice to him. Used to being taken advantage of, he tends to think everyone runs on a tit-fot-tat mindset. If you're giving him something, he isn't likely to think it's for free.
Jesse knows his way around a gun. While he once struggled to even figure out how to open one, he has since learned enough to at least be able to safely operate a firearm.
Jesse has several abilities thanks to his life of petty crime. He can pick locks, climb gates, sneak around, and is hyper-aware of when he's being followed. Jesse isn't that easy to get the jump on.
As far as physical fights go, he can hold his own but he's pretty easily overpowered considering he just isn't that big of a guy. What he lacks in size, he makes up for in ferocity. There are no fair fights with this guy. He will bite, scratch, flail, try to trip you, and aim for where it hurts the most. He also has incredible endurance. If you don't knock him out or otherwise incapacitate him, he'll just keep getting back up to his feet. Jesse doesn't give up easily. All he has left is his pride, and he's determined to protect that at any cost.
-APPROVAL-SEEKING Jesse constantly seeks approval from those he looks up to, or those who he views as of higher 'status' than himself. All the while, his sense of self-worth is practically non-existent. He gets his kicks from making other people proud or impressing them. He's constantly trying to prove that he's not the worthless junkie people think he is (himself included). Because of this, Jesse tends to latch onto anyone who shows him a little compassion. Anyone who's interested in what he has to say, anyone who seems to enjoy his company. Jesse will go to the ends of the earth for anyone who makes him feel important or cared for. It all stems from a deep sense of insecurity. He isn't sure of himself or his place in the world, so anyone who can stroke his ego is someone he won't stray far from.
-BIG KID While he can be serious at times, Jesse isn't the most mature person. Mr. White refers to Jesse's hobbies as "smoking weed, eating Cheetos, and masturbating", and he probably isn't too far off. He's into playing video games. He still likes watching cartoons and silly slapstick comedy like The Three Stooges. He's seen swinging around a stick like a lightsaber more than once during the series. One of the scenes where his child-like personality is highlighted is when he's left to his own devices in Gus' super lab, bored to tears while he's awaiting his cook-partner's arrival. Jesse messes around and otherwise touches just about everything in the lab. He flings himself across the floor in a chair-on-wheels, he drums on the machinery, and most notably, he fills his hazmat suit with compressed air and dances around in the inflated outerwear. Don't leave him alone around anything he's not supposed to touch.
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CONTACT:
HOW DID YOU HEAR ABOUT THE GAME?: Amber (Nacho Varga in game)
CHARACTER: Jesse Pinkman
CANON: Breaking Bad
CANON POINT: Season 3, Episode 10 "Fly"
BACKGROUND: Character History
ABILITIES | POWERS: Jesse is a human without any extraordinary powers. He does have some abilities - street smarts, salesmanship, the ability to synthesize methamphetamine, some basic chemistry knowledge, how to make a homemade battery with simple ingredients, how to operate a low-level drug dealing operation, and a basic level of operating firearms. He's also good with kids, which may seem contradictory to most of his aforementioned skills.
PERSONALITY:
-LOYAL
Jesse is loyal to a fault. He protects Mr. White on several occasions, even though this man is the sole reason for him ending up in the worst actual situations. Jesse himself has said he's not a murderer. He doesn't do well with blood and guts and the darker visuals that often accompany a life of crime.
As hard as he portrays himself to be, Jesse isn't a tough guy and to him, murder is the ultimate sin. Jesse's more likely to talk his way out of a situation than try to fight his way out, which attests to the fact that he would prefer to stay away from committing violent acts if he's able to.
He spends days holed up in his apartment like a hermit after witnessing a junkie getting his head smashed by an ATM. Even though he wasn't the one who committed the act that time, it deeply affects Jesse and leaves him almost catatonic, hiding away in his apartment from his responsibilities and life in general, stuck in a cycle of smoking weed and keeping himself alive eating bag after bag of Funyuns.
Jesse's loyalties lie with the people he's closest to. He would do just about anything for his friends. He's a good guy to have on your side and, once he lets you in, he'll gladly lay his life on the line for you.
-HEART OF GOLD
Jesse is a good guy who has been caught up in a bad situation. In spite of being a drug dealer and regularly breaking the law, Jesse stands by a code of ethics. He has a particular soft spot for children, for example.
Early on in the show, Mr. White sends Jesse to get revenge on a couple of junkies who stole drugs from them. When Jesse arrives at the drug den, he finds the couple's obviously neglected child there. Jesse immediately falls into the role of a caretaker. He finds some marshmallow fluff and bread, and makes the kid a sandwich. He tries to find cartoons for the kid to watch, but discovers that only one channel on the television works. After the junkies return, Jesse chastises the woman for being a bad mother. The woman ends up killing the man with an ATM they were trying to break into, and Jesse plays peekaboo with the kid, shielding his eyes from the carnage as he wraps him in a blanket and takes him outside. At the risk of being found and arrested, Jesse calls the police to report the incident and makes sure the kid is safe before he leaves, telling him to 'have a good rest of your life, kid'.
Jesse's a man of his word. If he makes a deal with someone, he keeps it. Because in his head, that's the right thing to do. An example of this is when he returns to the junkyard that he stole his RV out of and gives the owner a stack of cash to pay his owed storage fees plus interest for the damage he caused when he rammed his way out of the place. He had told the guy he was a man of his word--that he would get him the money for storage fees after he made enough cash to do so. He doesn't have to return and make good on his word, but he does because Jesse has little else to offer when it comes to instilling faith in others that he's trustworthy. He knows that people instinctively don't trust him upon meeting him, and why should they? He's a criminal. But even as a criminal, he has a code that he stands by.
-ADDICT
Jesse is a hedonist through and through. He's drawn to whatever lights up his brain's pleasure centers. Drugs, alcohol, sex, you name it and he does it without question. He started off smoking pot in high school as a way to escape from the restraints of his parents' way-too-high expectations. It quickly spiraled to harder drugs and alcohol. His main reason for using drugs is to escape. Reality often gets just too real for him. The pressure of not being able to live up to expectations drags him down and he would rather get high and forget about it than do anything to change because he isn't sure changing is something that he has the capability to tackle. In his current canon-point, Jesse is trying to stay sober, but if he's put under enough stress he'll relapse. He does his best to stay away from meth, but he'll probably smoke pot if he can find any, and drinking is generally fair game. He's probably going to want something to take the edge off of arriving in an alternate universe.
-STREET-SMART
What Jesse lacks in conventional intelligence, he makes up for with his knowledge from the streets. He knows the ins and outs of running an illegal drug distribution business. He's a natural salesman, influencing people to buy his wares all over town.
Jesse's observant and, because of that, he has the natural ability to tell when someone's feeding him bullshit. Unless you have a great poker face, he's going to know if you're lying to him. Jesse has a habit of being suspicious of people's intentions, particularly if they're being nice to him. Used to being taken advantage of, he tends to think everyone runs on a tit-fot-tat mindset. If you're giving him something, he isn't likely to think it's for free.
Jesse knows his way around a gun. While he once struggled to even figure out how to open one, he has since learned enough to at least be able to safely operate a firearm.
Jesse has several abilities thanks to his life of petty crime. He can pick locks, climb gates, sneak around, and is hyper-aware of when he's being followed. Jesse isn't that easy to get the jump on.
As far as physical fights go, he can hold his own but he's pretty easily overpowered considering he just isn't that big of a guy. What he lacks in size, he makes up for in ferocity. There are no fair fights with this guy. He will bite, scratch, flail, try to trip you, and aim for where it hurts the most. He also has incredible endurance. If you don't knock him out or otherwise incapacitate him, he'll just keep getting back up to his feet. Jesse doesn't give up easily. All he has left is his pride, and he's determined to protect that at any cost.
-APPROVAL-SEEKING
Jesse constantly seeks approval from those he looks up to, or those who he views as of higher 'status' than himself. All the while, his sense of self-worth is practically non-existent. He gets his kicks from making other people proud or impressing them. He's constantly trying to prove that he's not the worthless junkie people think he is (himself included). Because of this, Jesse tends to latch onto anyone who shows him a little compassion. Anyone who's interested in what he has to say, anyone who seems to enjoy his company. Jesse will go to the ends of the earth for anyone who makes him feel important or cared for. It all stems from a deep sense of insecurity. He isn't sure of himself or his place in the world, so anyone who can stroke his ego is someone he won't stray far from.
-BIG KID
While he can be serious at times, Jesse isn't the most mature person. Mr. White refers to Jesse's hobbies as "smoking weed, eating Cheetos, and masturbating", and he probably isn't too far off. He's into playing video games. He still likes watching cartoons and silly slapstick comedy like The Three Stooges. He's seen swinging around a stick like a lightsaber more than once during the series. One of the scenes where his child-like personality is highlighted is when he's left to his own devices in Gus' super lab, bored to tears while he's awaiting his cook-partner's arrival. Jesse messes around and otherwise touches just about everything in the lab. He flings himself across the floor in a chair-on-wheels, he drums on the machinery, and most notably, he fills his hazmat suit with compressed air and dances around in the inflated outerwear. Don't leave him alone around anything he's not supposed to touch.
(continued)