All game updates are posted on lostcompass, but you can also follow eastbound. You’ll get a private message with an invite to the informal game discord server, once you comment to the Taken List.
If you’re not already served on that front, we have some custom codes to help you set up a character inbox or permissions post. Both are entirely optional, and feel free to customise at will!
Your character is exempted from activity requirements this month.
Check out this post and see where your character fits, if you have a second! It's just to help direct her in Arc V. If you're not very sure, you can wait until the Arc V information drops next week c:
NOTES
Worse comes to worst, one of the Scavengers can supply coarse, poorly sedated healing — but they would first direct Tess to PCs, such as Wen Qing, McCoy, Anduin, etc, who have some healing ability. Feel free to assume Mazyar instructed her to knock at their doors, if you need the extra IC incentive!
Your character receives a shiny new Arc V pendant with a mirror inside, which serves as a translator and communicator for written, video and audio interaction.
INTRO
Tess joins the party during its desert crossing to the seized citadel of Alem, which we will be exploring in Arc V.
The Scavengers seem to orbit Tess, attracted to her survivor streak — or perhaps watchful if she perishes, and they might have the chance to claim her wares and waters. A polite bunch! Either way, she enjoys efficient and largely taciturn company — barring nights, when even the Scavengers who hold the watch entertain themselves with chatter.
Some appear grateful for the chance to visit Alem, beloved house of the skyless gods, the 'Gate of Heavens.' They praise it for being the wall and unyielding obstacle that has resisted months, if not years, of dire attack, preventing the eastern forces of undead liege Rakkathu from advancing westward. But one murmurs, Alem is not all so glorious, so sacred. They say, when they raised her, the citadel would not stand, bricks crumbling, foundations decaying, the work of every day destroyed overnight... until workers put the blood of good beasts and better men into the binding paste. And what of the chains on Alem's bridges of judgment? Left there to symbolise freedom from oppressors, why is it at night you hear them rattle as if waved by skeletal hands?
ACCEPTED
Thank you for your application!
ADMIN
NOTES
INTRO
The Scavengers seem to orbit Tess, attracted to her survivor streak — or perhaps watchful if she perishes, and they might have the chance to claim her wares and waters. A polite bunch! Either way, she enjoys efficient and largely taciturn company — barring nights, when even the Scavengers who hold the watch entertain themselves with chatter.
Some appear grateful for the chance to visit Alem, beloved house of the skyless gods, the 'Gate of Heavens.' They praise it for being the wall and unyielding obstacle that has resisted months, if not years, of dire attack, preventing the eastern forces of undead liege Rakkathu from advancing westward. But one murmurs, Alem is not all so glorious, so sacred. They say, when they raised her, the citadel would not stand, bricks crumbling, foundations decaying, the work of every day destroyed overnight... until workers put the blood of good beasts and better men into the binding paste. And what of the chains on Alem's bridges of judgment? Left there to symbolise freedom from oppressors, why is it at night you hear them rattle as if waved by skeletal hands?