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wanda maximoff ([personal profile] westviews) wrote in [personal profile] groundrules 2022-11-30 07:21 pm (UTC)

wanda maximoff | mcu

PLAYER NAME: Fudgey
CONTACT: continuing@plurk
HOW DID YOU HEAR ABOUT THE GAME?: Jenn has highly recommended it and extended her invite to me :)

CHARACTER: Wanda Maximoff
CANON: Marvel Cinematic Universe
CANON POINT: End of Multiverse of Madness

BACKGROUND: MCU Wiki

ABILITIES | POWERS:
She has some vague and plot-dependent abilities, so I'll break it down into a few categories to keep it simple.

The Basics: Originally, Wanda believed her powers came as a result of a dangerous experiment. These are abilities she's had the most time and training with.
- Telekinesis: She can move things with her mind. The heavier the object the more effort it will take.
- Psionics: Red blasts! Pew pew. Wanda is mostly a ranged fighter (squishy mage), but she can use them up close, too. The magical red glow also lets her fly, but I'm good with that being reduced down to levitation so she can't have easy escapes.
- Force-Field Generation: Her magic can create a protective shield, capable of blocking things like bullets. We can say keeping it up is a problem, now.
- Mental Manipulation/Telepathy: Wanda can mess with someone's perception of reality. She can read minds, inflict nightmares, and even control others. This ruins a lot of fun for CR, so I'm very happy to say this is an ability that doesn't quite work for her anymore unless she wants to give herself a giant migraine, and furthermore, she'd probably not want to use it against anyone's will, anyway.

The Scarlet Witch: Trauma pushed Wanda to a breaking point and revealed Wanda as the Scarlet Witch, a being possessing chaos magic.
- Reality Warping: Within a given space, Wanda can change reality as she sees fit. She can change cities and let her magic more or less run on autopilot. Obviously, she won't be able to do that here, and I'd probably slap on the restriction of her only being able to change items into something adjacent. She'll turn your Pepsi into a Coke or maybe even a bottle of wine, but she can't turn a horse into a car. Or, you know, fabricate a car. Or a horse. That leads into...
- Creation: Wanda can create life. Like, uh. Her kids. Don't tell her they're just magic. Anyway, this will be entirely nixed in game.
- Teleportation: She can move from one place to another. In game, I'd probably translate this to a radius of ten feet or so.

PERSONALITY:
Some people just can’t catch a break. One of them is Wanda Maximoff, whose life seems to be defined by tragedy after tragedy.

Born into a country full of war and fighting, Wanda still had what many people didn’t: a loving family. A twin brother, and two parents that spoiled them to the best of their ability. She was happy. She had a good idea of the sort of life she’d like to have, watching American sitcoms and classic movies. The beautiful home and the mild shenanigans where troubles were resolved by the end of the episode, but most importantly, the happy family of her own. But even before that dream could be fully registered in her young mind, she lost her parents when their apartment was bombed, and away went the safety and happiness she knew with them.

She became angry and vengeful. But she did have her brother, Pietro, to keep her grounded. The protests and the sketchy alliances were from a place of hurt and fear. The world needed to change. She thought she was doing the right thing, and that becomes a common trend with Wanda: when she’s on the path she thinks is right, she’s often blind to the consequences of her actions until it’s too late. At first, the inexperience of youth was the excuse. Later, it’s the inexperience and lack of guidance when possessing incredible power. She’s sorry for it every time, but it happens again and again.

Even when young and angry, Wanda wasn’t beyond reach. When she and her brother realized the truth about the side they had allied themselves with, the danger to the world at large, they quickly joined the Avengers to try and set things right. However, in that decision, she did lose the last family she had. Pietro’s death left her entirely alone, and this time she had no one to direct her anger at. Moving to a new country and trying to navigate a new world in which she had no one meant she had to bottle the hurt and anger and sadness, and that made her a little more quiet, a little more reserved. Wanda acts on emotion more than logic, and no matter how hard she felt she tried to get her footing, there was always something else. She had to rebuild her identity that was so wrapped up in being angry alongside her twin. When you lose the person that’s been with you since the womb, when someone can share the pain of losing your parents in a way no one can, of course their loss becomes something you never really recover from.

However, Wanda is resilient. Despite losing her family, she stuck with the Avengers because she still had the urge to do good. She trained with them and learned how to be a hero, and she found someone else who was just as much of an outsider as she was: Vision. A synthezoid, he was just as weird as the girl with the strange mind powers. Like most good things in her life, this was not meant to be forever, and having to kill the man she loved to save half the universe, only for it to mean nothing? Well, that sends Wanda over the edge.

At the end of the day when there’s no one left to go after for the tragedies, Wanda isolates herself in her grief. She’s historically not good at coping, because remaining silent doesn’t mean she’s doing well. In a normal person, heartache and sorrow can be dangerous, but with Wanda and her magic it takes a life of her own. Literally. Wanda never intends to hurt anyone with her grief, but when she traps a town in an alternate reality and essentially lives out that childhood fantasy of the kids and the house and the husband, using the residents as background characters, she sees that maybe people were right to think she was dangerous. But once more, instead of seeking out help, she isolates and denies, and it’s in that place that she’s most vulnerable.

Wanda, when alone and without someone like Pietro or Vision to keep her grounded, is easily influenced. She becomes a multiversal threat when under the influence of the Darkhold, the book preying on her desire to have the life she created even if it meant killing numerous people including another version of herself. Luckily, seeing the terror in the eyes of the children she loved snaps her out of it, but it’s still too late for the lives she’s taken. The number of people she’s killed and hurt when not in her right mind or simply by accident is just more guilt she carries on top of somehow being able to do more to protect the ones she loved.

Despite all the tragedy, Wanda isn’t all doom and gloom. She still likes a good sitcom, spending time with the people she cares for, and can crack a joke when the moment calls for it. She doesn’t want to hurt people or to make anyone frightened. She’s apparently some sort of terrible prophecy come to life, and that’s not her fault. She’d live a normal life if she could. As much as she doesn’t like being labeled or told that she’s this or that, or that she’s prophesied to rule or destroy, she really doesn’t know what she is. At this point, it’s not something she can figure out alone. But the good thing is that she doesn’t want to conquer anyone or cause any more harm. She knows she’s done enough.

Ultimately, Wanda wants to find her peace and her place. She wants love and a family. Unfortunately, whenever any of these things seem to be within her grasp, they’re taken from her. She’s coming to terms with understanding that maybe some things are simply not meant to be in her universe, and no matter how powerful she is, finding a way to accept that will be her only chance at finding some peace of mind. Easier said than done.

SAMPLE:
network sample with some action in top thread
prose from a test drive

INVENTORY:
clothes
- yeah that's it

NOTES: Wanda, as the Scarlet Witch, is pretty ridiculously powerful. Everything mentioned in the powers section can be further nerfed or just simply not work during plots where she might have the potential to break things. I am flexible on everything! It's no fun if she doesn't have to work hard :')

IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? Heavy would be great if it works, otherwise light is fine by me.

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