groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote 2022-07-31 11:37 pm (UTC)

A perfectly beautiful and valid option!

Kamala can join either the crew of the two existing pirate ships, the Queen Zanyra and the Pariah. She can later choose to stay here, or on one of the vessels commandeered by the party in the recent event. She will have been picked out from the sea's depths alongside other characters who were thrown in by the kraken. You are welcome to either assume a pirate NPC collects her, or to arrange with a player character for her valiant rescue, if you'd like CR that way!

Kamala has been underwater and spiritually in the stranding region for an extended period, her memories and sense of self gradually waning. She will wake once she is no longer underwater, and her amnesia and the listlessness that accompanies the stranded area will fade within 48 hours. The rate of her recovery is entirely at your discretion and can last anywhere between a few turbulent minutes and the full 48-hour span.

She can bring back the following observations, which you're free to have her share with the group at any point:

■ The tar creatures of the stranding gained shape and began to keep her company, often imitating her gestures. They would start to crystallise, increasingly wearing either her face or of people who have made a positive or negative emotional impact on her.

■ The tar creatures are not purposefully malicious. This does not mean they cannot act negligently or accidentally malicious! They clearly borrowed a sense of self from proximity to Kamala, in her experience in the stranded region. They seem to develop speech at a much slower rate and had a general feline-line curiosity in everything Kamala did.

■ The tar creatures would sometimes try to take the shape of inanimate objects (rocks, Kamala's clothes) but would lose interest and return to their nebulous form. Whenever the tar creatures metamorphose, they lose the previous shape and must struggle to regain it. Being shapeless appears to wound them, although it's unclear if emotionally or physically. They frequently emit a reedy howl when doing so.


Once Kamala has been collected in one of the pirate ships and has regained a good sense of herself, she is brought before the party's escort, the sorceress Karsa. She informs Kamala that she has reached the world of Akhuras, where undead factions battle each other and the living for control. The undead summon otherworldly reinforcements, to enslave or weaponise them in the conflict. Karsa serves the elusive Merchant, who finds and transports such newcomers east, where beacons might return the visitors back to their home worlds.

The pirate ships are currently en route to a location where such a beacon is expected — if they survive their sea travel.

Kamala receives a communicator pendant, which will allow her to speak local tongues and participate with text, video or audio footage.


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