groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote2021-01-08 03:30 pm
Entry tags:

applications


APPLICATIONS


Eastbound is primarily an invite-only game — each existing player can currently invite up to one person per month, or get in touch about further invites. Existing players can hold two characters in game. A third character can be applied, if players can prove they have met activity requirements for two consecutive months with their existing two characters and have stayed engaged with the game. If you don't have an invite, somehow stumbled upon this neck of the woods, and you’d like to stay, drop the mod journal a line — we'll try to figure it out.

As of Oct. 1, cast/game caps are off. Please note, as of Dec. 1, Eastbound only has 3-4 months of gameplay left.


WHAT CHARACTERS CAN BE APPLIED?

YES: canon and original characters, if they have a solid and consistent personality and background. Characters brought in after they've died are a-okay. For characters taken from a time point just as they're in the process of dying, please read below on meeting medical requirements.

NO (at this time): real people, original characters set in a canon environment, characters from canons or canon instalments that have been released for less than one month, characters with imported development from other games (CRAU), alternate universe, or gender-swapped versions of canon characters.

Children or characters with very specific medical/magical/environment needs: appable, but please make a note of how your character will ICly meet their requirements and stay alive. Likewise, if you are applying for a character taken just as they're dying, provide a suggestion for how they can be kept alive on arrival (this might be easier in some app cycles than others). You can bend the world a little to make miracles happen (ex: a substitute for the medication your character needs to survive can be found for a high price at certain apothecaries, etc.)

Characters that were dropped or swept by activity checks: yes, but they’ll come back without their previous memories, if they are applied in by a different player.


APPLICATION FORM & INSTRUCTIONS

EXISTING / RETURNING PLAYERS



NEW PLAYERS



APPLICATIONS CLOSED


NAVIGATION MENU

xiaoxiuya: made by mdzspring (Default)

[personal profile] xiaoxiuya 2023-06-04 12:55 am (UTC)(link)
Okay! In that case I'm afraid that I'm going to have to withdraw my application this round, as while I've been trying my best to learn about the lore and social norms of eastbound, I haven't yet reached a point where the prompts are easily understandable and intuitive to me. I'm just not sure what I'm supposed to be doing with them, and I don't think 48 hours is enough time to fill the gap XD;

Which is fine! I'll try joining a few more threads on the TDM and keep reading in the meantime, and maybe next time applications open I'll have a better understanding of the game. Thank you so much for your time!
deescalate: (Default)

Re: ACCEPTED

[personal profile] deescalate 2023-06-04 12:56 am (UTC)(link)
1. I'll keep his "traveling magician" gig that I gave him on the TDM!

2. Toss this boy wherever, he'll adapt

3. Because he doesn't have enough shit haunting him. Basically, he just regrets not seeing The Big Betrayal coming at all and now multiple people have died and he feels at least partially responsible.
unclesam: ((148))

[personal profile] unclesam 2023-06-04 06:13 pm (UTC)(link)
Thank you so much for letting me in <3 Very excited to be here! Sam needs so many hugs, it's very true. Having to figure out ways to keep his lil pet (totally not a pet, just a mindless drone) powered up is super fair, and will make for a very interesting goal for him :3

I kind of forgot to highlight / ask about this but: Like many people in the MCU, Sam was killed when Thanos erased half of all life in the galaxy, and was dead for 5 years. He was brought back to life 6 months ago. Does that count for the death-touched status?

As for the questions:
1. Yes please
2. also yes please!
3. And another yes! Sam's biggest regret are the people he wanted to save but was unable to; primarily his partner Riley who was shot out of the sky during a mission in Afghanistan years ago, Rhodey who was shot out of the sky during Civil War and survived badly hurt, and Karli Morgenthau who he tried to help without having to fight her, and who bled out to a gunshot wound in his arms very recently.
unclesam: ((13))

[personal profile] unclesam 2023-06-04 06:32 pm (UTC)(link)
He IS an odd one, sorry to make this complicated for you ^^ Just to ensure I'm not leaning on my own interpretation too much, I doubled checked the Wiki.

The TL;DR: There are two events. The Snap (in which people died) and the Blip (in which people were resurrected).

The longer explanation: The Snap is in the Wiki referred to as death / extermination of life / disintegration / genocide. The Avengers specifically chose not to undo this ever happening, since 5 years of time had passed for everyone who wasn't snapped, and undoing Thanos' actions would also undo the lives everyone else lived in that time period. Instead they opted to bring everyone who was snapped back to life in the present. Being blipped is specifically referred to as being resurrected and being restored. As a result the wiki lists a date of death as well as resurrection for Sam.
unclesam: ((98))

[personal profile] unclesam 2023-06-04 06:36 pm (UTC)(link)
It's fine it just means extra hugs - right?
THAT'S WHAT THAT GETS HIM, RIGHT???

;___;
unclesam: ((19))

[personal profile] unclesam 2023-06-04 06:48 pm (UTC)(link)
look at his sad face. you made him cry.
you're the best <3
starfleetashell: (Default)

[personal profile] starfleetashell 2023-06-05 02:49 am (UTC)(link)
Woohoo! Yes to all of the three offered, please. :)

Her biggest regret is not being able to save the Cerritos from the Pakled ambush a couple of years back. While she's redeemed herself on that front in her own head by recently bringing the whole California-class to the Cerritos' rescue against the Aledo, she still thinks she should have been able to come up with a way out of their predicament without the sheer dumb luck of Riker and the Titan saving them.
recklessenough: (Default)

[personal profile] recklessenough 2023-06-05 11:57 am (UTC)(link)
Thank you, will do!!

I love eel wrangler!
wifedup: (vi.)

wen kexing ( word of honor )

[personal profile] wifedup 2023-08-07 06:37 pm (UTC)(link)
PLAYER NAME: Sarah
CONTACT: [plurk.com profile] qingya / discord: sadgaydna
HOW DID YOU HEAR ABOUT THE GAME?: From Ruxi over the course of many, many moons and then Em more recently.

CHARACTER: Wen Kexing
CANON: Word of Honor
CANON POINT: After his confrontation with Shen Shen / his fainting.

BACKGROUND: Wikipedia.
  • Early Life: Our knowledge of Wen Kexing starts when his family is cast out from the Healer Valley. With his parents on the run and his father gravely injured. They take solace with Qin Huaizhang and Four Seasons Manor before moving on to a small village to hide. Unfortunately Wen Kexing ( then Zhen Yan ) is tricked by Zhao Jing which leads to the Ghost Valley finding them and his parents being murdered. Wen Kexing is saved by Luo Fumeng who implies that he is fierce enough to become a ghost like them. He is then forced to drink the soup of oblivion and spends the next decade or so within the Valley itself. At some point he adopts a child, and begins plotting a rebellion, and helpfully skins a man alive.
  • Valley Master: Wen Kexing takes the place of the Ghost Valley Master, he survives much longer than any of the other previous masters. After a few years and a lot of behind the scenes plotting, he unleashes his ghosts onto the world to retrieve pieces of the Glazed Armour and just generally cause mayhem.
  • Jianghu: He goes out to further his own schemes regarding the Glazed Armour and the Five Lakes Alliance. During this time he runs across Zhou Zishu again, disguised as a beggar, and starts following him around, promptly baby trapping him. The various dignified martial arts sects start falling apart fighting each other for the glazed armour and Wen Kexing watches all of his unfold, trying to find the balance between his grand vengeance and his longing for humanity. Chengling gets into a lot of trouble at various moments and is saved by his new parents, Wenzhou anger the Scorpion Sect by being generally badass. People die, most notably the Four Sages ( which he regrets ) and Gao Chong ( which he doesn't ). Wen Kexing finds out that Zhou Zishu is dying and cries in the rain about it. The Ghost Valley is blamed for all of the current Jianghu happenings.
  • Long Yuan Cabinet: The trio ( plus new grumpy grandpa ) go to Long Yuan Cabinet where the story about Rong Xuan comes to light. Wen Kexing's identity as Zhen Yan is also discovered. There is a lot more crying. On the road to Four Seasons Manor, Shen Shen discovers the group and demands to know if Wen Kexing is actually the child of his dead best friend. Due to the side effects of the Soup of Oblivion, Wen Kexing quickly becomes sick and falls into a deep sleep.


  • ABILITIES | POWERS:
  • Martial Arts skills: varying schools, proficient at each, gifted swordsman but prefers to use either his fan or channel his qi into energy, good Qinggong enough that if you didn't hear him you might never know he'd been there - but don't worry, he can't keep his mouth shut so you'll hear him. He has exceptional hearing and fast reflexes.
  • Medical arts: it's implied that he has enough leftover knowledge of his parent's time in the healer valley that he can manage some wounds. He knows enough to remove the bad blood from Zhou Zishu's shoulder after their run-in with the scorpion sect, and he also helps the other man with his pain from the nails a number of times, he carries medicine in his sleeves which means he's aware enough of things that might happen.
  • Healing music: uses the xiao to play music to provide Zhou Zishu respite through the night.
  • Housewife material: he can cook, he can clean, and he can tell the kids some real good ( terrifying ) bedtime stories.


  • PERSONALITY: Wen Kexing is a mercurial character. He has several seemingly conflicting personalities, slipping between charming young master to unhinged monster at even the slightest of provocation. He's a chameleon - much like his martial art skills he picks up personality traits wherever he goes, often putting on a smoke screen of what he thinks people want to see. Cold-hearted lunatic to the members of Ghost Valley, flirtatious pest to Zhou Zishu, wise elder to Chengling, philanthropic and educated young master to the world at large, he is never just one thing.

    His charm, though at first seemingly and obnoxiously put on, is a large part of him. Wen Kexing is desperate to appear as someone worthy of other people’s time. He’s self-taught but quotes poetry like a scholar, he spends money on trinkets and food with an air of carefully cultivated ease, he’s polite when he needs to be, flirtatious when he doesn’t. He pursues good food, good wine, beautiful sights, enjoys clothing that is more fancy than those around him. He’s fastidious. He works hard to achieve what the martial art sects would think a man of his age would be, never serious, romantic, at ease in his own skin. He overdoes it without realising, sometimes, especially when it comes to his blatant pursuit of Zhou Zishu. Those moments he can come across as a wanton lush. It’s the invisible line of his act, he has not grown up into this person naturally, and sometimes he gets it just a shade off. A lot of Wen Kexing’s personality can come across as childlike. His anger, his joy, it’s all very big. The loss of his childhood probably had an impact on him that way, never growing up in the normal world, surrounded by unsavoury characters left and right. He’s very dramatic, quick to react. He’s childish, often sulky, cries easily. There’s a sense that his feelings are not easily tamed.

    The other side of that coin is the “Lunatic Wen” part of his performance. In the Valley you had to be a certain kind of way to survive. The fact that Wen Kexing incites the rebellion that helps him unseat the previous Master is important, so too is the manner of his death. It is a bloody way to kill someone, skinning them alive, and a monstrous way. The Ghost Valley is where the worst of the worst are left to rot, and to be the one on top Wen Kexing has to be the most cruel. He has a reputation. He is seemingly quick to hysteria, to losing control of himself in anger. He laughs as he kills White Grim Reaper, is gleeful when the sects violently turn on each other, and destroys Qin Song out of revenge. That madness is something that has kept him alive, and because he is called that so often he begins to truly see it as a part of him. Why shouldn’t he be a monster, when the world keeps calling him one. ( “Good. In that case, I shall go crazy until the end.” / “I am always crazy, you’re probably more scared when I’m not” ) Being cruel is a shield that protects him, and protects the people around him.

    But, even though he comes across as unhinged, there are ways in which his control shines through. Luo Fumeng is able to call him out when he starts to act up, and he never reacts violently to those people in his care. He looks after Gu Xiang for many years, becoming a pseudo-father/brother figure for her. In a world where weakness can be exploited, he certainly lets himself have them. His revenge too is also slow to unfold. Wen Kexing was Valley Master for eight years, and he had to scheme for the majority of those. The only time his impatience starts to shine through is when the Heroes Conference takes place, and the violence is slow to start.

    When Wen Kexing starts letting himself be himself, the strong parts of his personality start changing subtly. He becomes less exaggerated, more kind. He cares for the people in his life - wanting Gu Xiang to have a home outside of the Valley, making sure Zhou Zishu accepts Chengling as his disciple, keeping Zhou Zishu alive. He cooks, he cleans, he keeps his house orderly. He’s very much an act of service love language kind of guy when it boils down to it. He has a lot of love in him, he just doesn’t always know how to show it. He wants desperately for the people in his life - namely Zhou Zishu - to believe he is a good person, that there is more to him than the ghostly part. He hides away who he is because he wants so desperately to be perceived as human. There are ample opportunities to tell Zhou Zishu who he is, Zhen Yan, or Valley Master Wen, but he never takes them, choosing instead to live in ignorance. He sees himself at the core as unloveable, why would someone continue to be near him were they to know who he truly is?

    He is also strangely enough, quick to sacrifice himself for people he loves. Wen Kexing is a beast of survival, but he throws himself into danger without thought if a member of his family is in trouble. He offers Chengling the opportunity to kill him once the truth of his identity is out, he almost dies in the battle with Mo Huaiyang, and when they finally find their way into the armoury, Wen Kexing knows he is about to sacrifice his life for Zhou Zishu’s. He does not suffer loss well, and in turn would rather it be his own life than anyone else’s.

    The longer he is out of the Valley, the more human he becomes. That leads to a certain level of self-doubt, and introspection. Wen Kexing changes personality so often because he simply does not know who he is without the act he wears. But there is a heart to him, one desperate to be good. In game this will eventually come across as helping his castmates.

    SAMPLE:
  • eastbound test drive / thread with xue yang.


  • INVENTORY:
  • One ( 1 ) set of robes + one ( 1 ) silver hair ornament ( the key ).
  • Battle fan, steel edged.
  • Bottle of unidentified medicine, presumably for poison.
  • Tiny tub of oil, for reasons.
  • A xiao in case anyone needs a lullaby.


  • SUITABILITY: help the bear, cause that bitch gon need it I believe that once Wen Kexing finds his feet he will be more than interested in the plot and the inner machinations of the game. He is naturally curious, and he has reason enough to want to go home ( saving Zhou Zishu from himself and Chengling from a Master who can't cook ). He'll be naturally suspicious of people but within time will learn to work together with others to find a way out.

    NOTES: No! I wasn't too clear on my canon point when I was test driving so there might be some minor things I'd have to retcon ( although I kept most of my responses vague enough as I knew I wasn't sure when writing ). I don't think there's going to be much of an issue though.

    IF ACCEPTED, WOULD YOU WANT PLOT INVOLVEMENT OFF THE GROUND OR A SETTLING-IN PERIOD? Settling-in please, if only to find my feet in a game setting again.
Edited 2023-08-07 18:39 (UTC)
nochnaya: (Default)

merrin ☾ star wars

[personal profile] nochnaya 2023-08-07 08:25 pm (UTC)(link)
PLAYER NAME: britt
CONTACT: britt @ discord, [plurk.com profile] matriarchy
HOW DID YOU HEAR ABOUT THE GAME?: i am owed penance for being forced to remember my cringe early 20s

CHARACTER: Merrin
CANON: Star Wars
CANON POINT: Post-Jedi: Survivor

BACKGROUND: Link. I also put together a bulleted summary here that's hopefully a bit easier to digest!

ABILITIES | POWERS: As a Nightsister, Merrin uses magick. In canon, magick is considered to be an aspect of the Force, the energy that connects all living things in a galaxy far, far away, though it's applied much differently than the way a Jedi uses the Force. While traditional Nightsisters tap into the dark side of the Force and the energy of Dathomir itself for their magick, limiting what they can do off their homeworld, Merrin has self-actualized her way to a more sustainable light side-based approach.

Her magickal abilities include:
▶Telekinesis
▶Teleportation
▶Creating magickal ichor, which manifests as a green mist and can be used to attack, defend, or immobilize
▶Cloaking objects or people
▶Enhancing a being's physical strength
▶Raising the dead (and putting them back)
▶Manipulating the earth
▶Creating fire
▶Healing
▶Sensing magickal and life energy
▶Communicating magickally across long distances
▶Putting people to sleep
▶Creating solid objects out of ichor
▶Using hammerspace
▶Creating illusions

Non-magickally, she's proficient in combat with her preferred weapon, a knife that she can magickally transform into a spear and back. She's also Dathomiran Zabrak, so she has two hearts for more endurance (that's how biology works, right?) and natural night vision!

Nerfs: For her teleportation, I usually limit it to places she can see and/or has already familiarized herself with, so she's not just, like, teleporting past all the fun stuff. I'm also good with nerfing her abilities to create objects and use hammerspace to hell and back because... oof.

As a note, when she raises the dead, they're definitely zombie-like and not like... alive again. She mostly uses this to make the undead fight for her, like creepy little puppets. :) Not sure if this'll need to be nerfed, but I'm good with that too!

PERSONALITY:

On the surface, between her impenetrable poker face and reputation as a spooky space witch, Merrin can come across as intimidating and unapproachable—not that she minds. In fact, she's perfectly aware of the scary impression she gives off and is more than willing to play on it when it suits her, either to intimidate others (on purpose) or to amuse herself.

She's the kind of person who couldn't care less about what other people think of her, and doesn't try to hide it. Her air of confidence and self-assurance isn't an act, which wasn't always the case. Because so much of her identity is tied to the Nightsisters and her magickal powers, her self-confidence took a hit when she struggled with her magick—luckily, she got better, and the poise and composure she tends to project comes from the soul-searching work she put in.

She's also incredibly straightforward—when she says something, she means it. Unlike many Nightsisters, she's honest and forthright, sometimes to the point of being a little too blunt, which is what made it much easier for her to connect with Cal and the rest of the crew back when they were enemies. While she's mindful of being outright rude, she rarely minces words and she'll call it as she sees it. Trust me, you'll always know exactly where you stand with her.

Her sense of humor is dark, dry, and deadpan, which can make it very difficult to tell whether she's joking about sacrificing your limbs or harvesting your blood for her magick—she is joking, right? Right? Yes, she is, but it sparks joy in her to tease people and provoke an alarmed reaction out of them.

That said, scratching even a little bit beyond the surface reveals that she's kind, compassionate, and thoughtful. Even when she was supposed to be a villain, she was quick to warm up to Cal once she learned his history and his (good) motivations. She has a soft spot for people who have been through hardship, which is just about everyone in her galaxy at this point, and often shows kindness by protecting and supporting people who need it.

Though she didn't start out that way, because of her upbringing, she's grown into a lot of emotional intelligence. Especially with her friends, she tends to read people well and know just what to say to make them feel better. With Kata, a scared, traumatized child, she's extremely gentle and uplifting.

Her values and altruism have only solidified with time, and she doesn't stand by when someone is in need, even if it means putting herself in danger. It's mentioned that when she was traveling the galaxy on her own, she would step in to help where she could, as well as assist the Hidden Path in keeping Force-sensitives safe.

That said, she's a fighter at heart and is willing to kill in the name of self-defense or justice. While her fervor for killing fascists has cooled off a little since she's worked through the trauma of losing her sisters, she still isn't that sorry about it. In contrast to Cal, she's a bit more hardcore about doing what needs to be done—he's the one who convinces her to give Bode another chance to surrender after everything he's done, and she mostly agrees to the idea out of compassion for Bode's daughter, Kata.

This intensity extends towards the people she loves. While she can be cautious and slow to trust, due to her experience with Malicos manipulating and betraying her, her loyalty, once won, is fierce. She would do just about anything for her family's happiness and safety, all the way from bringing them a hot cup of tea to taking half an Imperial garrison head-on to save them from the dark side.

Finally (I'm struggling to fit this in somewhere, I'm sorry), she's very curious and inquisitive by nature! It was her entire motivation for striking out on her own to see the galaxy, since she felt like she grew up far too sheltered on Dathomir and didn't know enough about the galaxy at large. Like the Little Mermaid, she wanted to be where the people are.

SAMPLE: Link.

INVENTORY:
▶Her talisman
▶Her knife
▶The clothes on her back

SUITABILITY: Sleuthing, action, and the undead? It's just like home. :) Dathomir, where she grew up, is an extremely hostile planet, and the galaxy at large isn't much better right now. As mentioned above, she's the curious type and has the motivation it takes to unravel just about any mystery. She's also a born fighter and wouldn't hesitate to jump into the fray, especially as a means to help or protect others. This woman is squared up at all times.

And the undead? Those are her Gs. Doesn't bother her in the least.

NOTES: None that I can think of!

IF ACCEPTED, WOULD YOU WANT PLOT INVOLVEMENT OFF THE GROUND OR A SETTLING-IN PERIOD? plotty stuff would be fun?? surprise me!

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