groundrules: (0)
let's set d o w n some ([personal profile] groundrules) wrote 2022-07-19 04:38 pm (UTC)

Heya —

Well, to begin with



But more seriously: I'd say, think of capping as something for your benefit — effectively, it's what gives you cover so your character doesn't end up coasting through every obstacle and event without a scratch or difficulty. Which would be immensely boring for you. So, cap enough to give yourself plausible deniability to keep things fun.

With respect to telepathy, mind control, empathy: you can't do that on player characters without getting permission from players. Anything they consent to, y'all are adults. As for highly plot-relevant NPCs — telepathy/mind-control would have to be tuned down, just so we can justify why he doesn't get every single clue in a blink. Our resident Allison Hargreeves has a similar mind control ability, and the player just uses (excellent!) discretion as to if and when she has Allison exercise her skill.

Personally, and this is entirely down to your own comfort, I would say do not completely and permanently nerf these skills in this case. The Force is very intrinsic to Finn, to his developing personality, to whom he's striving to become after nopeing out of the stormtrooper squad. If you fully block him away from his power, I think you might impair his personality in a way that you wouldn't to a character who's just using the magical equivalent of a gun. So I wouldn't personally recommend fully killing off his telepathy/empathy/so on, I'd say maybe take the 'circumstantially toning down' route.

But this is 100% your decision, because you know your character and how you'd feel about handling the gameplay.

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