likeyouknow: (ffxiv_11142020_092218_844)
pahja nyancoya ([personal profile] likeyouknow) wrote in [personal profile] groundrules 2022-01-25 12:04 am (UTC)

I am not, unfortunately.

I'd want to say it's probably an extremely grey area I'd leave to your best judgement, because while the WoL is a passive character at the beginning, the game does give them more chances to express a personality by dialogue choices and assumes a certain sort of personality based on in-game events and what sort of person the WoL has to be in order for the game to continue/to write scripted cutscenes involving the character. The WoL's defeat of game bosses, for example, allows them to be like "beating up all-powerful beings is what I'm best at" rather cavalierly in in-game dialog options, as well as treating their passivity as something to be resented by the player character, addressed in certain job quests. NPCs will comment on how repeated behavior/reactions, the WoL's increased amount of fatigue over the course of the main story, and so on.

Again, neither of us being familiar with the other's example means we don't have common ground so I completely understand whatever judgement you want to make on this particular example!

(I did poll plurk AFTER i wrote all this, and they said that the player character from SWTOR probably had more of a defined personality, so probably not, but can't help but double check!)

Thank you so much for your time!

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