AT A GLANCE: a western frozen merchant citadel, milled by undead. The previous stage of a civil conflict between two deathless warlords. Once home to prosperous salt mines, now heavily reliant on seaborne imports and commerce. Beyond the core citadel, an eerie free people haunt the forests.
STATUS: the Merchant's people can enter Sa-Hareth freely, after their survival efforts helped oust death king Unhalad and reinstate his rival Anurr — an undead embodiment of ancient cold winds
La Rea: a renown and swarming bank, managing local and foreign interests.
The ports: several, typically focused on the type of import ware. The lifeblood of Sa-Hareth’s economy.
Main market: the centre of administration, justice and taverns, alongside auction houses.
Merchants' squares: a fairly wide variety of traders still visit the merchants' arena, setting up fleeting stalls or collaborating with existing shops. For the right price, you can find anything from strangely exotic herbs to books, weapons, charms and... ah! Quartz translation pieces.
The House of Dew: a declining luxury brothel.
The customs: highly regulated exits.
BEYOND THE CITADEL
Salt mines: now largely closed off with wards and stone by Anurr.
Tundra plateau: atop the salt mines. Previously held by Unhalad, with some camp instruments and weapons still abandoned thereabout.
Lower mountain forests: housing the elusive free people, their trees of trial and a cursed lake.
The farmhouse: former seat to Anurr. Brief shelter to the Merchant's party, until it largely burned down during Unhalad's siege.
The Imperious: the crown jewel of a merchant fleet, now also half-burned down, a theme!. Drifting nearby the Star's Bridge.
POLITICS: as of the end of Arc I, Anurr has recovered control of Sa-Hareth and its outskirts, abolishing the last of Unhalad's armies. This has also broken off a substantial supply chain providing undead infantry to Unhalad's brothers east.
The free people welcome the return of their master. Many of the living prefer Anurr's tyranny for the measured approach of his demands. Some citizens, who supported Unhalad, have fled Sa-Hareth or fallen gravely out of favour and therefore begrudge the Merchant's party.
ARC I: SA-HARETH
STATUS: the Merchant's people can enter Sa-Hareth freely, after their survival efforts helped oust death king Unhalad and reinstate his rival Anurr — an undead embodiment of ancient cold winds
The free people welcome the return of their master. Many of the living prefer Anurr's tyranny for the measured approach of his demands. Some citizens, who supported Unhalad, have fled Sa-Hareth or fallen gravely out of favour and therefore begrudge the Merchant's party.